Enhancements (4)
30 pts Enaegic Dermal Bond
The bearers living metal mantle is bonded to mirror versions of itself across many dimensional thres
NECRONS model only. The bearer has the Feel No Pain 4+ ability.
20 pts Nether-realm Casket
Clouds of hyper-dense particles billow from this small artefact, to obscure and shield the bearer fr
NECRONS model only. While the bearer is leading a unit, models in that unit have the Stealth ability.
35 pts Phasal Subjugator (Aura)
This engraved sigil-circuitry transforms the fierce will of the bearer into a surging lash across ev
NECRONS model only. While a friendly NECRONS unit (excluding CHARACTER units) is within 6" of the bearer, each time a model in that unit makes an attack, add 1 to the Hit roll.
20 pts Veil of Darkness
With this device the bearer can twist space and time about them, enfolding them in a swirling darkne
NECRONS model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of any enemy units, the bearer can use this Enhancement. If it does, remove that unit from the battlefield. Then, in the Reinforcements step of your next Movement phase, set up that unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
Stratagems (6)
1 CP
PROTOCOL OF THE CONQUERING TYRANT
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One NECRONS unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within half range, re-roll a Hit roll of 1. If a NECRONS CHARACTER is leading your unit, until the end of the phase, you can re-roll the Hit roll for that attack instead.
1 CP
PROTOCOL OF THE ETERNAL REVENANT
Either player’s turn - Any phase
WHEN: Any phase.
TARGET: One Necrons Infantry Character model from your army that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.
EFFECT: At the end of the phase, set your model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with half of its starting number of wounds remaining.
RESTRICTIONS: Each model can only be targeted with this Stratagem once per battle.
1 CP
PROTOCOL OF THE HUNGRY VOID
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One NECRONS unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit. In addition, If a Necrons Character is leading your unit, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1. (this is not cumulative with any other modifiers that improve Armour Penetration].
1 CP
PROTOCOL OF THE SUDDEN STORM
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One NECRONS unit from your army.
EFFECT: Until the end of the turn, ranged weapons equipped by models in your unit have the [ASSAULT] ability. In addition, if a Necrons Character is leading your unit, until the end of the phase, you can re-roll Advance rolls made for your unit.
1 CP
PROTOCOL OF THE UNDYING LEGIONS
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has resolved its attacks.
TARGET: One NECRONS unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.
EFFECT: Your unit activates its Reanimation Protocols and reanimates D3 wounds (or D3+1 wounds if a NECRONS CHARACTER is leading your unit].
2 CP
PROTOCOL OF THE VENGEFUL STARS
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit destroys a NECRONS unit from your army.
TARGET: One NECRONS CHARACTER unit from your army that was within 6" of that NECRONS unit when it was destroyed.
EFFECT: After the attacking unit has resolved its attacks, your unit can shoot as if it were your Shooting phase, but it must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.