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Unending Swarm

Detachment Rules (1)

Insurmountable Odds

When Hormagaunts, Termagants and other such expendable warrior organisms attack en masse they make u
Each time an enemy unit is selected to shoot, after that unit has finished making its attacks, if one or more models from one or more Endless Multitude units from your army were destroyed as a result of those attacks, each such unit can make a Surge move. To do so, roll one D6: that unit can be moved a distance in inches up to the result, but that unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of enemy units. A unit cannot make a Surge move while it is Battle-shocked.
Enhancements (4)
15 pts

Adrenalised Onslaught

Biostimulants course through the bodies of these warrior organisms, combining with goading synaptic
TYRANIDS model only. Each time the bearer’s unit Piles In or Consolidates, models in this unit can move an additional 3".
30 pts

Naturalised Camouflage

These warrior organisms possess limited chameleonic properties that conceal their advance. The benef
TYRANIDS model only. At the start of the first battle round, select up to three friendly Endless Multitude units within 9" of the bearer. Until the end of the battle round, each time a ranged attack targets one of those units, models in that unit have the Benefit of Cover against that attack.
25 pts

Piercing Talons

A simple but potent biomorphic enhancement of these warrior organisms sees some amongst their number
TYRANIDS model only. Each time a model in the bearer’s unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.
20 pts

Relentless Hunger

An overriding need to sink their fangs into the flesh of their prey drives these creatures toward th
TYRANIDS model only. Add 2" to the Move characteristic of models in the bearer’s unit.
Stratagems (6)
1 CP

BOUNDING ADVANCE

Your turn - Movement phase
WHEN: Your Movement phase.

TARGET: One Endless Multitude unit from your army.

EFFECT: Until the end of the phase, each time your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
1 CP

PRESERVATION IMPERATIVE

Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Endless Multitude unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, your unit is treated as containing fewer than five models for the purpose of the [BLAST] ability.
1 CP

SWARMING MASSES

Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One Endless Multitude unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability, and If your unit contains 15 or more models, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
1 CP

SYNAPTIC GOADING

Either player’s turn - Any phase
WHEN: Any phase, just before an Endless Multitude unit from your army that is within Synapse Range of your army makes a Surge move.

TARGET: That ENDLESS MULTITUDE unit.

EFFECT: When making that Surge move, you can re-roll the D6 to determine how far your unit moves, and your unit can end that move as close as possible to the closest objective marker (instead of as close as possible to the closest enemy unit]. All other rules for making Surge moves still apply.
1 CP

TEEMING MASSES

Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Endless Multitude unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
2 CP

UNENDING WAVES

Either player’s turn - Any phase
WHEN: Any phase.

TARGET: One Endless Multitude unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength.

RESTRICTIONS: Any destroyed Character units that were attached to your unit are not returned. You can only use this Stratagem once per battle.