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Assimilation Swarm

Detachment Rules (1)

Feed the Swarm

Even as the beasts of the Assimilation Swarm stalk across the battlefield they make use of the abund
In your Command phase, each Harvester unit from your army can Regenerate one friendly TYRANIDS unit that is within 6" of it. A unit can only be regenerated once per phase. Each time a unit regenerates, do one of the following:
  • One model in that unit regains up to D3+1 lost wounds.
  • One destroyed Infantry model (excluding Characters) is returned to that unit with its full wounds remaining. If that unit is an Endless Multitude unit, up to 3 destroyed models are returned instead.
Enhancements (4)
10 pts

Biophagic Flow (Aura)

Parasitised biomass and revivifying fluids flow through the Assimilation Swarm like lifeblood.
TYRANIDS model only. While a friendly Harvester model is within 12" of the bearer, when using the Feed the Swarm ability, that HARVESTER model can Regenerate one friendly TYRANIDS unit that is within 9" of it, instead of one within 6".
15 pts

Instinctive Defence

The swarm’s warrior organisms fight with instinctive and single-minded ferocity to protect the all-d
TYRANIDS model only. While the bearer is within 6" of one or more friendly Harvester units, you can target the bearer’s unit with the Heroic Intervention Stratagem for 0CP. In addition, while the bearer is within 6" of one or more friendly HARVESTER units, models in the bearer’s unit have the Fights First ability.
25 pts

Parasitic Biomorphology

These warrior organisms boast additional fanged maws, jabbing probosci and haemophagic membranes tha
TYRANIDS model only. Add 1 to the Strength characteristic of melee weapons equipped by models in the bearer’s unit. The first time the bearer’s unit destroys an enemy unit in the Fight phase while the bearer is within 6" of one or more friendly Harvester units, until the end of the battle, add 1 to the Attacks characteristic of melee weapons equipped by models in the bearer’s unit.
20 pts

Regenerating Monstrosity

This nightmarish creature seems virtually unkillable, its every hurt healing in moments as it guzzle
TYRANIDS model only (excluding Monsters models). The bearer’s unit can be regenerated up to twice per phase, instead of once.
Stratagems (6)
2 CP

ABLATIVE CARAPACE

Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Harvester unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability. If your unit is within range of an objective marker you control, until the end of the phase models in your unit have the Feel No Pain 4+ ability instead.
1 CP

BROODGUARD IMPULSE

Either player’s turn - Any phase
WHEN: Any phase.

TARGET: One Harvester unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Until the end of the battle, each time a friendly TYRANIDS model makes an attack that targets the enemy unit that just destroyed your HARVESTER unit, add 1 to the Wound roll.
1 CP

RAPACIOUS HUNGER

Your turn - Fight phase
WHEN: Your Fight phase.

TARGET: One TYRANIDS unit from your army that just destroyed an enemy unit.

EFFECT: Your unit immediately Regenerates (See Feed the Swarm). When doing so, if your unit is a Harvester unit and you choose for one model to regain up to D3 lost wounds, that model regains up to 3 lost wounds instead.
1 CP

RECLAIM BIOMASS

Either player’s turn - Any phase
WHEN: Any phase, when a TYRANIDS unit from your army is destroyed, before the last model in it is removed from play.

TARGET: One Harvester unit from your army that is within 6" of that destroyed unit.

EFFECT: Regenerate one friendly TYRANIDS unit within 6" of your HARVESTER unit (See Feed the Swarm).
1 CP

SECURE BIOMASS

Either player’s turn - Fight phase
WHEN: Fight phase.

TARGET: One TYRANIDS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability. If your unit is a Harvester unit, each time a model in that unit makes a melee attack, a successful unmodified Hit roll of 5+ scores a Critical Hit as well.
1 CP

TYRANNOFORMED

Either player’s turn - Command phase
WHEN: Command phase.

TARGET: One Harvester unit from your army that is within range of an objective marker you control.

EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.