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Canoptek Court

Detachment Rules (1)

Power Matrix

Countless worlds across the galaxy harbour quiescent Necron technology, buried beneath the surface o
Certain areas of the battlefield are considered to be within your army’s Power Matrix, as follows:

  • Your deployment zone is always within your army’s Power Matrix.
  • At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Power Matrix.
  • At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Power Matrix.
Each time a model in a CRYPTEK or CANOPTEK unit from your army makes an attack, re-roll a Hit roll of 1. If such a unit is wholly within your army’s Power Matrix, you can re-roll the Hit roll instead.
Enhancements (4)
15 pts

Autodivinator

This cryptogeometric puzzle box harbours a chronoscarab. The tiny construct creeps forward in time a
CRYPTEK model only. Each time your opponent gains a CP as the result of an ability, roll one D6: on a 2+, you also gain 1CP.
20 pts

Dimensional Sanctum

This Cryptek has had a personal dimensional pocket reality crafted for them, from which they can eme
CRYPTEK model only. Models in the bearer’s unit have the Infiltrators ability.
15 pts

Hyperphasic Fulcrum

With this small orb, its surface shimmering in fractal hues and shifting in multidimensional facets,
CRYPTEK model only. While the bearer is leading a unit, if that unit is wholly within your army’s Power Matrix, each time a model in that unit makes an attack, re-roll a Wound roll of 1.
10 pts

Metalodermal Tesla Weave

This microsilicate weave generates a cyclical electrostatic overload that, providing its user trigge
CRYPTEK model only. Once per phase, when an enemy unit selects the bearer’s unit as a target of a charge, roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.
Stratagems (6)
1 CP

COUNTERTEMPORAL SHIFT

Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One CANOPTEK unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
1 CP

CURSE OF THE CRYPTEK

Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

TARGET: One CRYPTEK model from your army that was destroyed by one of the attacking unit’s attacks.
You can use this Stratagem on that model even though it was just destroyed.

EFFECT: Until the end of the battle, each time a friendly CANOPTEK model makes an attack that targets the attacking unit, add 1 to the Hit roll and add 1 to the Wound roll.
2 CP

CYNOSURE OF ERADICATION

Either player’s turn - Shooting or Fight phase
WHEN: The start of your Shooting phase or the start of the Fight phase.

TARGET: One CRYPTEK or CANOPTEK unit from your army that is wholly within your army’s Power Matrix.

EFFECT: Until the end of the phase, weapons equipped by CRYPTEK or CANOPTEK models in your unit have the [DEVASTATING WOUNDS] ability.
1 CP

REACTIVE SUBROUTINES

Opponent’s turn - Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One CANOPTEK unit from your army that is within 9" of that enemy unit.

EFFECT: Your unit can make a Normal move of up to 6".
1 CP

SOLAR PULSE

Your turn - Shooting phase
WHEN: Start of your Shooting phase.

TARGET: One CRYPTEK model from your army.

EFFECT: Select one objective marker within 18" of your CRYPTEK model. Until the end of the phase, weapons equipped by friendly NECRONS models have the [IGNORES COVER] ability while targeting units within range of that objective marker.
1 CP

SUBOPTIMAL FACADE

Opponent’s turn - Charge phase
WHEN: Your opponent’s Charge phase, just after an enemy unit has declared a charge.

TARGET: One CANOPTEK unit from your army that was selected as a target of that charge and is wholly within your army’s Power Matrix.

EFFECT: Your unit’s Reanimation Protocols activate.