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Obeisance Phalanx

Detachment Rules (1)

Worthy Foes

With a command transmitted by regal carrier wave, signalled by a glowing glyph or via a haughty gest
In your Command phase, select one enemy unit. Until the start of your next Command phase, each time a Noble, Lychguard or Triarch unit from your army makes an attack that targets that unit, add 1 to the Wound roll.
Enhancements (4)
25 pts

Eternal Conqueror

This insatiable subjugator sees all before them as theirs for the taking by ancient right of conques
OVERLORD model only. Each time a model in the bearer’s unit makes an attack that targets an enemy unit within range of an objective marker, you can re-roll the Hit roll.
10 pts

Honourable Combatant

A strict adherent to the ancient codes, this noble reserves their greatest displays of power to exec
OVERLORD model only. Each time the bearer’s unit destroys an enemy CHARACTER unit, your opponent loses 1CP if they have any.
20 pts

Unflinching Will

With sheer will this noble drives their warriors into battle against the most malevolent foes. Not f
OVERLORD model only. The bearer’s melee weapons have the [PRECISION] and [ANTI-INFANTRY 5+] abilities.
15 pts

Warrior Noble

This dynastic scion is an expert in the arts of martial excellence, and their living metal form has
OVERLORD model only. Each time a melee attack targets the bearer’s unit, subtract 1 from the Hit roll.
Stratagems (6)
1 CP

ENSLAVED ARTIFICE

Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One NECRONS unit from your army (excluding TITANIC units) that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
1 CP

NANOASSEMBLY PROTOCOLS

Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
1 CP

SENTINELS OF ETERNITY

Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One LYCHGUARD or TRIARCH PRAETORIANS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making attacks, and is then removed from play.
1 CP

SUFFER NO RIVAL

Either player’s turn - Fight phase
WHEN: Fight phase.

TARGET: One LYCHGUARD or TRIARCH unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.
1 CP

TERRITORIAL OBSESSION

Your turn - Command phase
WHEN: Your Command phase.

TARGET: One Lychguard or Triarch unit from your army.

EFFECT: Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in your unit. If your unit has the VEHICLE keyword, add 3 to the Objective Control characteristic instead.
1 CP

YOUR TIME IS NIGH

Either player’s turn - Any phase
WHEN: Any phase, just after your opponent’s WARLORD is destroyed.

TARGET: Your NECRONS WARLORD.

EFFECT: Until the end of the battle, each time an enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.