Enhancements (4)
20 pts Data-blessed Autosermon
Struck with an infoload of revelation, truly blessed Tech-Priests will override the sacred canticles
TECH-PRIEST model only. Once per battle, at the start of your Command phase, you can select the Benediction of the Omnissiah you did not select at the start of the first battle round. Until the start of your next Command phase, that Benediction of the Omnissiah is active for the bearer’s unit in addition to the one that is currently active for your army.
15 pts Mantle of the Gnosticarch
The toughened weave of this hooded robe includes hypo-ceramic threads, thermoplastics and terranic p
TECH-PRIEST model only. Each time an attack is allocated to the bearer, change the Damage characteristic of that attack to 1.
10 pts Mechanicus Locum
Amongst every congregation of Tech-Priests are masters of arcane knowledge - inspirational leaders o
TECH-PRIEST model only. The bearer has a Leadership characteristic of 6+ and, once per battle, at the start of any phase, you can select one friendly CULT MECHANICUS unit that is Battle-shocked and within 12" of the bearer. That unit is no longer Battle-shocked.
25 pts Temporcopia
The Temporcopia is a relic from the Dark Age of Technology that releases a swarm of nano-engineered
TECH-PRIEST model only. The bearer’s unit has the Fights First ability.
Stratagems (12)
1 CP
CHANT OF THE REMORSELESS FIST
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One CULT MECHANICUS unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a CULT MECHANICUS model in your unit makes a melee attack, add 1 to the Wound roll.
1 CP
CHANT OF THE REMORSELESS FIST
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One CULT MECHANICUS unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a CULT MECHANICUS model in your unit makes a melee attack, add 1 to the Wound roll.
1 CP
INCANTATION OF THE IRON SOUL
Either player’s turn - Any phase
WHEN: Any phase, just after you allocate a mortal wound to a CULT MECHANICUS model from your army.
TARGET: That CULT MECHANICUS model’s unit.
EFFECT: Until the end of the phase, CULT MECHANICUS models in your unit have the Feel No Pain 4+ ability against mortal wounds.
1 CP
INCANTATION OF THE IRON SOUL
Either player’s turn - Any phase
WHEN: Any phase, just after you allocate a mortal wound to a CULT MECHANICUS model from your army.
TARGET: That CULT MECHANICUS model’s unit.
EFFECT: Until the end of the phase, CULT MECHANICUS models in your unit have the Feel No Pain 4+ ability against mortal wounds.
1 CP
LITANY OF THE ELECTROMANCER
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One CULT MECHANICUS unit from your army.
EFFECT: Roll one D6 for each enemy unit within 6" of one or more CULT MECHANICUS models in your unit, adding 1 to the result if that model is an ELECTRO-PRIEST. On a 5+, that enemy unit suffers D3 mortal wounds.
1 CP
LITANY OF THE ELECTROMANCER
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One CULT MECHANICUS unit from your army.
EFFECT: Roll one D6 for each enemy unit within 6" of one or more CULT MECHANICUS models in your unit, adding 1 to the result if that model is an ELECTRO-PRIEST. On a 5+, that enemy unit suffers D3 mortal wounds.
1 CP
LUMINESCENT BLESSING
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One CULT MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, CULT MECHANICUS models in your unit have a 4+ invulnerable save.
1 CP
LUMINESCENT BLESSING
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One CULT MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, CULT MECHANICUS models in your unit have a 4+ invulnerable save.
1 CP
TRIBUTE OF EMPHATIC VENERATION
Your turn - Movement phase
WHEN: Start of your Movement phase.
TARGET: One CULT MECHANICUS unit from your army and one enemy unit within 18" of it.
EFFECT: That enemy unit must take a Battle-shock test. If that test is failed, until the start of your next Command phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.
1 CP
TRIBUTE OF EMPHATIC VENERATION
Your turn - Movement phase
WHEN: Start of your Movement phase.
TARGET: One CULT MECHANICUS unit from your army and one enemy unit within 18" of it.
EFFECT: That enemy unit must take a Battle-shock test. If that test is failed, until the start of your next Command phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.
1 CP
VERSE OF VENGEANCE
Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One CULT MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a CULT MECHANICUS model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
1 CP
VERSE OF VENGEANCE
Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One CULT MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a CULT MECHANICUS model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.