Enhancements (4)
15 pts Artisan
Artisans create wondrous artefacts of war. They install circuits of such beauty, and capacitor-nodes
TECH-PRIEST model only. While the bearer is leading a unit that is within range of your Acquisition objective marker, once per phase, you can change the result of one Hit roll, one Wound roll or one saving throw made for that unit to an unmodified 6.
25 pts Genetor
Cyborg interfaces, genetic manipulation and alchemical behavioural modification are all avenues of i
TECH-PRIEST model only. While the bearer is leading a unit that is within range of your Acquisition objective marker, models in that unit have a 4+ invulnerable save.
20 pts Logis
Data-vores and biocogitators, logi amass huge stores of information. They analyse data from thousand
TECH-PRIEST model only. While the bearer is leading a unit, each time a model in that unit makes an attack that targets a unit within range of your Acquisition objective marker, add 1 to the Hit roll.
15 pts Magos
Magi are masters of fiercely guarded knowledge, pursuing esoteric agendas at all costs. No risk is t
TECH-PRIEST model only. At the end of your Command phase, if the bearer is within range of your Acquisition objective marker, roll one D6: on a 4+, you gain 1CP.
Stratagems (6)
2 CP
AUTO-ORACULAR RETRIEVAL
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One ADEPTUS MECHANICUS unit from your army that disembarked from a TRANSPORT this turn.
EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit within range of your Acquisition objective marker, add 1 to the Wound roll.
1 CP
CACHED ACQUISITION
Either player’s turn - Any phase
WHEN: Any phase.
TARGET: One ADEPTUS MECHANICUS unit from your army that was just destroyed while it was within range of an objective marker you controlled. You can use this Stratagem on that unit even though it was just destroyed.
EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
1 CP
INCENSE EXHAUSTS
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One ADEPTUS MECHANICUS INFANTRY unit
from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly ADEPTUS MECHANICUS SMOKE unit within 6" of it.
EFFECT: Until the end of the phase, both of those units have the Stealth ability and the Benefit of Cover.
1 CP
INFOSLAVE SKULL
Your turn - Command phase
WHEN: Your Command phase.
TARGET: One TECH-PRIEST model from your army and one objective marker within 24" of that model (excluding your Acquisition objective marker].
EFFECT: Until the start of your next Command phase, that objective marker is also considered to be one of your Acquisition objective markers for all rules purposes.
1 CP
PRIORITY RECLAMATION
Either player’s turn - Fight phase
WHEN: Fight phase, just before an ADEPTUS MECHANICUS unit from your army Consolidates.
TARGET: That ADEPTUS MECHANICUS unit.
EFFECT: Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move within range of your Acquisition objective marker.
RESTRICTIONS: You cannot target a unit with this Stratagem if it is within 3" of one or more enemy units.
1 CP
REACTIVE SAFEGUARD
Opponent’s turn - Charge phase
WHEN: Your opponent’s Charge phase, just after an enemy unit has declared a charge.
TARGET: One ADEPTUS MECHANICUS INFANTRY
unit from your army within range of your Acquisition objective marker that was selected as a target of that charge, and one friendly ADEPTUS MECHANICUS TRANSPORT.
EFFECT: Your unit can embark within that TRANSPORT.
RESTRICTIONS: Every model in your unit must be within 3" of that TRANSPORT and there must be sufficient transport capacity to embark the entire unit.