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Company of Hunters

Detachment Rules (1)

Masters Of Manoeuvre

The Ravenwing are fearsome and daring hunters, relentless in pursuit and furious on the assault When
ADEPTUS ASTARTES units from your army are eligible to shoot in a turn in which they Advanced or Fell Back.

Adeptus Astartes Mounted units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.

RESTRICTIONS
Your army can include DARK ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

KEYWORDS
Outrider Squad units from your army gain the Battleline keyword.
Enhancements (4)
15 pts

Master of Manoeuvre

Daring and audacious, this commander favours breakneck outflanking manoeuvres that allow them to plu
Ravenwing model only. If the bearer’s unit starts the battle in Strategic Reserves, its points value does not count towards the combined points limit for units from your army that are in Strategic Reserve, and for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
10 pts

Master-crafted Weapon

Those who command the Ravenwing on their hunts are often honoured with a masterwork blade, mace or o
Ravenwing model only. Melee weapons equipped by the bearer have the [PRECISION] ability.
30 pts

Mounted Strategist

This warrior has mastered the art of such advanced ploys as feigning flight only to turn swiftly upo
Ravenwing model only. You can re-roll Advance and Charge rolls made for the bearer’s unit.
20 pts

Recon Hunter

This commander is an expert scout as well as hunter, and takes advantage of these skills to seize th
Ravenwing model only. Models in the bearer’s unit have the Scouts 9" ability.
Stratagems (6)
1 CP

ARMOUR OF CONTEMPT

Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
1 CP

DEATH ON THE WIND

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One Ravenwing unit from your army that has just shot.

EFFECT: Select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test. When doing so, if one or more RAVENWING units from your army are within 6" of that enemy unit, subtract 1 from the test.
1 CP

HIGH-SPEED FOCUS

Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Ravenwing unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
1 CP

HUNTERS’ TRAIL

Either player’s turn - Command phase
WHEN: Command phase.

TARGET: One Ravenwing Mounted unit from your army that is within range of an objective marker you control.

EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
1 CP

RAPID REAPPRAISAL

Opponent’s turn - Fight phase
WHEN: End of your opponent’s Fight phase.

TARGET: One Ravenwing unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
1 CP

TALON STRIKE

Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One Ravenwing Mounted unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an INFANTRY CHARACTER or MOUNTED CHARACTER unit, add 1 to the Wound roll.