Detachment Rules (3)
Hunter’s Instincts
The Kroot naturally predate upon weakened foes, drawn by the scent of spilled blood and viscera.
Each time a Kroot model from your army makes an attack, add 1 to the Hit roll if the target of that attack is below its Starting Strength, and add 1 to the Wound roll as well if the target of that attack is Below Half-strength.
KEYWORDS
If you select this Detachment, Kroot Carnivore units from your army have the Battleline keyword.
Skirmish Fighters
Though ill-suited to protracted warfare, the Kroot are experts at light, swift skirmishing. Here the
Kroot models from your army have a 6+ invulnerable save against melee attacks and a 5+ invulnerable save against ranged attacks.
Enhancements (4)
15 pts Borthrod Gland
The Kroot found the flesh of the Borthrod so irresistible they hunted them to extinction. This prese
Kroot Flesh Shaper only. While the bearer is leading a unit, each time a model in that unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
10 pts Kroothawk Flock
This leader has painstakingly established a deep-seated bond with a small flock of Kroothawks. The a
Kroot model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability, and enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" horizontally of the bearer.
20 pts Nomadic Hunter
This Shaper’s followers have become adept at the loping pursuit, snapping off harassing fire as they
Kroot Trail Shaper model only. While the bearer is leading a unit, add 3" to the Move characteristic of models in that unit and ranged weapons equipped by models in that unit have the [ASSAULT] ability.
10 pts Root-carved Weapons
Just as the Kroot venerate the so-called Roots from which their culture derives, so they prize the t
Kroot War Shaper model only. All weapons equipped by the bearer have the [PRECISION] and [DEVASTATING WOUNDS] abilities.
Stratagems (6)
1 CP
A TRAP WELL LAID
Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.
TARGET: One Kroot unit from your army that has not been selected to shoot or fight this phase.
EFFECT: After your unit has resolved its attacks this phase, select one enemy unit that was hit by one or more of those attacks. Until the end of the phase, each time a KROOT model from your army makes an attack that targets that enemy unit, unless the attacking unit is Battle-shocked, improve the Armour Penetration characteristic of that attack by 1.
1 CP
EMP GRENADES
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy VEHICLE unit is selected to shoot or fight.
TARGET: One Kroot Grenades unit from your army within 8" of that enemy VEHICLE unit.
EFFECT: Until the end of the phase, worsen the Weapon Skill and Ballistic Skill characteristics of that enemy VEHICLE unit’s weapons by 1.
1 CP
GUERRILLA WARRIORS
Your turn - Movement phase
WHEN: Your Movement phase, just after a Kroot unit from your army Falls Back.
TARGET: That KROOT unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge.
1 CP
HIDDEN HUNTERS
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Kroot unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
2 CP
JOIN THE HUNT
Either player’s turn - Any phase
WHEN: Any phase.
TARGET: One Kroot Infantry or Kroot Hounds unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.
EFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength.
RESTRICTIONS: This Stratagem cannot be used to return destroyed Character units to Attached units. You can only use this Stratagem once per battle.
1 CP
THE GRISLY FEAST
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One Kroot unit from your army that destroyed one or more enemy units this phase.
EFFECT: In your opponent’s next Command phase, each enemy unit within 6" of your unit must take a Battle-shock test. If the unit taking that test is Below Half-strength, subtract 1 from that test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.