Enhancements (4)
20 pts Big Gob
This warlords bellowing war cry is so loud that it can be heard over the thickest of fighting, rolli
Infantry Warboss model only. At the start of the Fight phase, select one enemy unit within Engagement range of the bearer. That unit must take a Battle-shock test, and when doing so, subtract 1 from the result.
15 pts Da Biggest Boss
The bigger the Waaagh!, the bigger the boss must be to exert control. This Ork has countless huge ba
Infantry Warboss model only. Add 2 to the bearer’s Wounds characteristic.
25 pts Tellyporta
Nothing shocks the enemy like an angry mob of the biggest and surliest Orks imaginable suddenly appe
Warboss in Mega Armour model only. Models in the bearer’s unit have the Deep Strike ability.
10 pts ’Eadstompa
A solid slab of muscle and aggression, this Ork is living embodiment of the undeniable truth of his
Infantry Warboss model only. Each time the bearer makes an attack that targets a unit that is below its Starting Strength, re-roll a Wound roll of 1. If that unit is Below Half-strength, you can re-roll the Wound roll instead.
Stratagems (6)
1 CP
ALWAYS LOOKIN’ FER A FIGHT
Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit is destroyed.
TARGET: One Nobz or Meganobz unit from your army that destroyed that enemy unit.
EFFECT: Until the end of the phase, each time your unit makes a Consolidation move, it can move up to D3+3" instead of up to 3". If a Waaagh! is active for your unit, it can move up to 6" instead.
1 CP
ARMED TO DATEEF
Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.
TARGET: One Nobz or Meganobz unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1. If a Waaagh! is active for your unit, you can re-roll the Hit roll instead.
1 CP
CRUSHING IMPACT
Your turn - Charge phase
WHEN: Your Charge phase, just after a Nobz or Meganobz unit from your army ends a Charge move.
TARGET: That NOBZ or MEGANOBZ unit.
EFFECT: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). If a Waaagh! is active for your unit, that enemy unit suffers 1 mortal wound for each 4+ instead.
1 CP
CUT’EM DOWN
Opponent’s turn - Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back.
TARGET: One Nobz or Meganobz unit from your army within Engagement Range of that enemy unit.
EFFECT: When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if a Waaagh! is active for your unit, subtract 1 from each of those tests.
1 CP
HULKING BRUTES
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Nobz or Meganobz unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
1 CP
TOO ARROGANT TO DIE
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One Nobz or Meganobz unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not shot or fought this phase, roll one D6, adding 2 to the result if a Waaagh! is active for your unit. On a 5+, do not remove the destroyed model from play; it can shoot or fight after the attacking unit has finished making its attacks, and is then removed from play.