Enhancements (4)
10 pts Enhanced Voidsheen Cloak
Now rare, enhanced voidsheen cloaks were worn by commanders of the Sisters of Silence during the Gre
Anathema Psykana model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made by a PSYKER or Battle-shocked model, change the Damage characteristic of that attack to 1 instead.
15 pts Huntress’ Eye
This ancient bionic acts like a miniature animus speculum, focusing the bearers null abilities into
Anathema Psykana model only. In your Command phase, select one enemy unit within 12" of the bearer. That unit must take a Battle-shock test.
25 pts Oblivion Knight
Oblivion Knights are among the most powerful and experienced of the Sisters of Silence. When one lea
Anathema Psykana model only. While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll. If that attack targeted an enemy PSYKER unit, add 1 to the Wound roll as well.
5 pts Raptor Blade
The Raptor Blade is an ancient relic of the Null Maidens, as razor sharp now as it was on the day of
Anathema Psykana model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearers melee weapons. While the bearer is within Engagement Range of one or more enemy PSYKER units that are Battle-shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons instead.
Stratagems (12)
1 CP
ANATHEMA BLADEMASTERY
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One Vigilators unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a melee attack, you can re-roll the Hit roll If the target of that attack is Battle-shocked or a PSYKER, you can re-roll the Wound roll as well.
1 CP
ANATHEMA BLADEMASTERY
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One Vigilators unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a melee attack, you can re-roll the Hit roll If the target of that attack is Battle-shocked or a PSYKER, you can re-roll the Wound roll as well.
1 CP
DESPERATION’S PRICE
Either player’s turn - Any phase
WHEN: Any phase, just after an enemy PSYKER unit has either finished using a Psychic ability that targets a unit, or finished making Psychic Attacks.
TARGET: One Anathema Psykana unit from your army within 18" of that enemy PSYKER unit.
EFFECT: That enemy PSYKER unit must take a Leadership test If the test is passed, that PSYKER unit is Battle-shocked; if the test is failed that PSYKER unit suffers 3 mortal wounds and is Battle-shocked.
1 CP
DESPERATION’S PRICE
Either player’s turn - Any phase
WHEN: Any phase, just after an enemy PSYKER unit has either finished using a Psychic ability that targets a unit, or finished making Psychic Attacks.
TARGET: One Anathema Psykana unit from your army within 18" of that enemy PSYKER unit.
EFFECT: That enemy PSYKER unit must take a Leadership test If the test is passed, that PSYKER unit is Battle-shocked; if the test is failed that PSYKER unit suffers 3 mortal wounds and is Battle-shocked.
1 CP
PSY-CHAFF VOLLEY
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One Prosecutors unit from your army that has just shot.
EFFECT: Select one enemy unit hit by one or more of those attacks. Until the start of your next turn, while your unit is on the battlefield, that enemy unit is prosecuted. While a unit is prosecuted, each time an Anathema Psykana model makes an attack against that unit, improve the Armour Penetration characteristic of that attack by 1. While a PSYKER or Battle-shocked unit is prosecuted, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
1 CP
PSY-CHAFF VOLLEY
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One Prosecutors unit from your army that has just shot.
EFFECT: Select one enemy unit hit by one or more of those attacks. Until the start of your next turn, while your unit is on the battlefield, that enemy unit is prosecuted. While a unit is prosecuted, each time an Anathema Psykana model makes an attack against that unit, improve the Armour Penetration characteristic of that attack by 1. While a PSYKER or Battle-shocked unit is prosecuted, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
1 CP
PSYCHIC ABOMINATIONS
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Anathema Psykana Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, your unit has the Stealth ability, and Battle-shocked and PSYKER models can only select your unit as a target of a ranged attack if they are within 12".
1 CP
PSYCHIC ABOMINATIONS
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Anathema Psykana Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, your unit has the Stealth ability, and Battle-shocked and PSYKER models can only select your unit as a target of a ranged attack if they are within 12".
1 CP
PURGATION SWEEP
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One Witchseekers unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, add 1 to the Attacks characteristic of Torrent weapons equipped by models in your unit. If such a weapon targets a PSYKER or Battle-shocked unit this phase, add 2 to its Attacks characteristic instead.
1 CP
PURGATION SWEEP
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One Witchseekers unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, add 1 to the Attacks characteristic of Torrent weapons equipped by models in your unit. If such a weapon targets a PSYKER or Battle-shocked unit this phase, add 2 to its Attacks characteristic instead.
1 CP
WITCH HUNTERS
Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.
TARGET: One Anathema Psykana unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have the selected ability, but models in your unit can only target PSYKER units with their attacks.
1 CP
WITCH HUNTERS
Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.
TARGET: One Anathema Psykana unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have the selected ability, but models in your unit can only target PSYKER units with their attacks.