Enhancements (4)
10 pts Bastion Plate
Despite the pits and dents that mar its surface, this suit of relic armour is as resilient as the wa
CHAOS LORD model only (excluding JUMP PACK models). Once per battle round, when a saving throw is failed for the bearer’s unit, you can change the Damage characteristic of that attack to 0.
10 pts Iron Artifice
Forged in baleflame and witchfire, the bearer’s weapons are redolent with the entropic power of the
HERETIC ASTARTES INFANTRY model only. The bearers weapons have the [ANTI-VEHICLE 4+] and [ANTI-FORTIFICATION 4+] abilities.
15 pts Ironbound Enmity
A siegemaster of steadfast determination and pitiless wrath, this champion will not rest or retreat
HERETIC ASTARTES model only. Each time the bearer makes an attack while within range of an objective marker, add 1 to the Wound roll.
20 pts Warp Tracer
Crafted by the dread Warpsmith Kradius, these shells contain writhing nanoworms redolent with warp e
HERETIC ASTARTES model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.
Stratagems (6)
1 CP
BRUTAL ATTRITION
Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One HERETIC ASTARTES INFANTRY unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a melee attack is allocated to your unit, after the attacking unit has finished making its attacks, roll one D6 (to maximum of six D6 per attacking unit): for each 4+, the attacking unit suffers 1 mortal wound.
1 CP
PERSISTENT ASSAILANTS
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more attacks this phase and has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll, and if your unit is Below Half-strength you can re-roll the Wound roll as well.
1 CP
PITILESS CANNONADE
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One HERETIC ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Below Half-strength, a successful unmodified Hit roll of 5+ scores a Critical Hit
1 CP
POINT-BLANK DESTRUCTION
Your turn - Shooting phase
WHEN: Your Shooting phase
TARGET: One HERETIC ASTARTES unit from your army that is within Engagement Range of one or more enemy units and has not been selected to shoot this phase.
EFFECT: Until the end of the phase, your unit’s ranged weapons (excluding Blast weapons) have the [PISTOL] ability.
1 CP
SIEGECRAFT
Opponent’s turn - Charge phase
WHEN: Start of your opponents Charge phase.
TARGET: One HERETIC ASTARTES unit from your army.
EFFECT: Until the end of the phase, each time an enemy unit selects your unit as a target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
1 CP
STEADFAST DETERMINATION
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.