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Host of Ascension

Detachment Rules (1)

A Perfect Ambush

The insidious broodkin of the cult lurk hidden within the shadows, tirelessly tracking their enemies
Each time a GENESTEALER CULTS unit from your army is set up on the battlefield as Reinforcements, until the end of your next Fight phase, weapons equipped by models in that unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.
Enhancements (4)
20 pts

A Chink in Their Armour

Every oppressor has a weak spot. This savant of tactical analysis pinpoints fractured armour plates,
GENESTEALER CULTS model only. Each time the bearer is set up on the battlefield as Reinforcements, until the end of your next Fight phase, ranged weapons equipped by models in the bearer’s unit have the [LETHAL HITS] ability.
15 pts

Assassination Edict

With an impulse of the Broodmind pulsing in their brain, this holy avenger stalks the battlefield, s
GENESTEALER CULTS model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll
20 pts

Our Time Is Nigh

Infused with transcendent zeal, this insurrectionist and their chosen cultists are assured by telepa
GENESTEALER CULTS model only. Once per battle, when the bearer’s unit declares a charge, the bearer can use this Enhancement. If it does, until the end of the phase, add 2 to Charge rolls made for the bearer’s unit.
15 pts

Prowling Agitant

No matter how often the oppressors seek to trap or silence this leader, they always find themselves
GENESTEALER CULTS model only. Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer’s unit, if the bearer’s unit is not within Engagement Range of any enemy units, it can make a Normal move of up to D6".
Stratagems (6)
1 CP

A DEADLY SNARE

Opponent’s turn - Charge phase
WHEN: Your opponent’s Charge phase, just after an enemy unit declares a charge.

TARGET: One Genestealer Cults Infantry unit from your army that was selected as a target of that charge.

EFFECT: Roll one D6: on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds.
2 CP

COORDINATED TRAP

Either player’s turn - Shooting or Fight phase
WHEN: The start of your Shooting phase or the start of the Fight phase.

TARGET: Two GENESTEALER CULTS units from your army that have not been selected to shoot or fight this phase.

EFFECT: Select one enemy unit (if this Stratagem is used in the Fight phase, that enemy unit must be within Engagement Range of both of your units). Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, add 1 to the Wound roll.
1 CP

LYING IN WAIT

Opponent’s turn - Movement phase
WHEN: Your opponent’s Movement phase.

TARGET: One Genestealer Cults Battleline unit from your army in Cult Ambush.

EFFECT: Until the end of the phase, when setting your unit up using a Cult Ambush marker, set your unit up anywhere on the battlefield wholly within 6" of that Cult Ambush marker and not within Engagement Range of one or more enemy units.
2 CP

PRIMED AND READIED

Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One GENESTEALER CULTS units from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
1 CP

RETURN TO THE SHADOWS

Opponent’s turn - Fight phase
WHEN: End of your opponent’s Fight phase.

TARGET: One Genestealer Cults Infantry unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
1 CP

TUNNEL CRAWLERS

Your turn - Movement phase
WHEN: Your Movement phase.

TARGET: One GENESTEALER CULTS unit from your army that is arriving using the Deep Strike ability this phase.

EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

RESTRICTIONS: A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.