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Xenocreed Congregation

Detachment Rules (1)

Unquestioning Fanaticism

Downtrodden by the oppressors for so long, a cult’s lowly broodkin are fanatically devoted to their
For each ACOLyTE HybRIDS, HybRID METAmORPHS and NEOPHyTE HybRIDS unit from your army, while one or more CHARACTER models are leading that unit, you can re-roll Advance and Charge rolls made for it. If that CHARACTER model is a MAgUS, PRImUS or ACOLyTE ICONwARD, that model has the Feel No Pain 3+ ability while leading that unit.
Enhancements (4)
25 pts

Deeds That Speak to the Masses

This agent of the Star Children is a living legend known amongst the entire cult. Their reputation a
Magus, Primus or Acolyte Iconward model only. You start the battle with 2 additional Resurgence points.
25 pts

Denunciator of Tyrants

With vitriol and passion do the cult’s leaders castigate the foe’s champions, casting them as the mo
MAgUS, PRImUS or ACOLyTE ICONwARD model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll and add 1 to the Wound roll.
5 pts

Gene-sire’s Reliquant

This war leader carries a gift from their Patriarch: a talismanic shard of a chitinous claw, a vial
MAgUS, PRImUS or ACOLyTE ICONwARD model only. You can re-roll Battle-shock tests taken for the bearer’s unit.
15 pts

Incendiary Inspiration

This insurgent is a font of aggressive encouragement. As some supernatural vitality their broodkin f
MAgUS, PRImUS or ACOLyTE ICONwARD model only. The bearer’s unit is eligible to declare a charge in a turn in which it Advanced.
Stratagems (6)
1 CP

FRENZIED DEVOTION

Either player’s turn - Fight phase
WHEN: Fight phase.

TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, improve the Attacks and Weapon Skill characteristics of melee weapons equipped by models (excluding Characters) in your unit by 1 and those weapons have the [HAZARDOUS] ability.
2 CP

THE DOWNTRODDEN RISE

Opponent’s turn - Movement phase
WHEN: End of the Reinforcements step of your opponent’s Movement phase.

TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army in Cult Ambush.

EFFECT: Until the end of the phase, you can set up your unit on the battlefield without using a Cult Ambush marker. When doing so, set up your unit anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
1 CP

THE PATH OF ANGUISH

Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One Acolyte Hybrids or Neophyte Hybrids unit from your army that had one or more of its models destroyed as a result of the attacking unit's attacks.

EFFECT: Your unit can make a move of up to D6", but it unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT), When doing so, models in your unit can be moved within Engagement Range of that enemy unit.
1 CP

TIRELESS FERVOUR

Your turn - Charge phase
WHEN: Your Charge phase.

TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army that has not declared a charge this phase.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back. When doing so, if it targets an enemy unit within Engagement Range of one or more friendly Character units, you can re-roll the Charge roll.
1 CP

TRANSCENDENT CELERITY

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.
1 CP

VENGEANCE FOR THE MARTYR!

Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys a Genestealer Cults Character model from your army.

TARGET: One other GENESTEALER CULTS CHARACTER model from your army.

EFFECT: Until the end of the battle, each time a friendly Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids model makes an attack that targets that enemy unit, re-roll a Hit roll of 1. If the destroyed model was a Magus, Primus or Acolyte Iconward, you can re-roll the Hit roll instead.