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Ordo Xenos Alien Hunters

Detachment Rules (1)

Deathwatch Mission Tactics

Thousands of years of collated strategic data and hard-won combat experience have provided the Death
At the start of your Command phase, you can select one of the Mission Tactics listed below. Until the start of your next Command phase, that Mission Tactic is active and its effects apply to all DEATHwATCH units from your army. Each Mission Tactic can only be selected once per battle.

Furor Tactics

The warriors of the Deathwatch are often sorely outnumbered by swarming foes, yet by striking for maximum indiscriminate carnage they soon even the odds.

While this Mission Tactic is active, weapons equipped by DEATHWATCH units from your army have the [SUSTAINED HITS 1] ability.

Malleus Tactics

Even the largest behemoth has a weak point, and the Deathwatch find them all.

While this Mission Tactic is active, weapons equipped by DEATHWATCH units from your army have the [LETHAL HITS] ability.

Purgatus Tactics

Adopting Purgatus tactics, the Deathwatch focus their ire upon the commanders of the enemy host.

While this Mission Tactic is active, each time a DEATHWATCH model from your army makes an attack, on a Critical Wound, that attack has the [PRECISION] ability.

Enhancements (4)
25 pts

Amulet of Auto-Chastisement

This talisman houses a hate-filled machine spirit that despises alien artifice. Its influence can be
WATCH MASTER model only. At the start of your opponents Shooting phase, select one enemy VEHICLE unit (excluding TITANIC units) within 12" of and visible to the bearer. That unit must take a Leadership test. If that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; if that test is failed, that unit is not eligible to shoot this phase.
30 pts

Beacon Angelis

The Beacon Angelis was devised to guide the Death watch to the threshold of the alien adversary. Hou
WATCH MASTER model only. Models in the bearer’s unit have the Deep Strike ability. In addition, you can target the bearer’s unit with the Rapid Ingress Stratagem for 0CP.
15 pts

Blackweave Shroud

This hypermorphic bodyglove of uncertain origin is worn beneath a warrior’s armour. It forms a fibro
AGENTS OF THE IMPERIUM model only. The bearer has the Feel No Pain 4+ ability.
10 pts

Universal Anathema

A fragment of STC technology, this device tastes the spoor of its owner’s foes, then fashions tailor
AGENTS OF THE IMPERIUM model only. Melee weapons equipped by the bearer have the [ANTI-INFANTRy 2+] and [ANTI-MONSTER 4+] abilities.
Stratagems (6)
1 CP

ADAPTIVE TACTICS

Your turn - Command phase
WHEN: Your Command phase.

TARGET: One DEATHwATCH unit from your army.

EFFECT: Select the Furor Tactics, Malleus Tactics or Purgatus Tactics. Until the start of your next Command phase, that Deathwatch Mission Tactic is active for your unit instead of any other Deathwatch Mission Tactic that is active for your army, even if you have already selected that Deathwatch Mission Tactic this battle.
1 CP

ARMOUR OF CONTEMPT

Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One DEATHwATCH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
1 CP

DRAGONFIRE ROUNDS

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One DEATHwATCH INFANTRy unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [IGNORES COVER] abilities.

RESTRICTIONS: You cannot select any units that have already been targeted with either the Kraken Rounds or Hellfire Rounds Stratagems this phase.
1 CP

HELLFIRE ROUNDS

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One DEATHwATCH INFANTRy unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons (excluding Devastating Wounds weapons) equipped by models in your unit have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 5+] abilities.

RESTRICTIONS: You cannot select any units that have already been targeted with either the Kraken Rounds or Dragonfire Rounds Stratagems this phase.
1 CP

KRAKEN ROUNDS

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One DEATHwATCH INFANTRy unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in your unit by 1 and improve the Range characteristic of those weapons by 6".

RESTRICTIONS: You cannot select any units that have already been targeted with either the Dragonfire Rounds or Hellfire Rounds Stratagems this phase.
1 CP

RAPID TACTICAL RELOCATION

Opponent’s turn - Fight phase
WHEN: End of your opponent’s Fight phase.

TARGET: One INQUISITOR or DEATHwATCH INFANTRy unit from your army.

EFFECT: Remove your unit from the battlefield. In the Reinforcements step of your next Movement phase, set your unit up anywhere on the battlefield that is more than 9” horizontally away from all enemy models.

RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units.