Detachment Rules (1)
At all Costs
While the nature of the missions undertaken by Imperial agents is as varied as they are, the vital i
At the start of your Command phase, you can select one of the following to apply:
Eliminate At All Costs
Select one enemy unit on the battlefield. Until the start of your next Command phase, each time an AGENTS OF THE IMPERIUM model from your army makes an attack that targets that enemy unit, add 1 to the Hit roll.
Acquire At All Costs
Select one objective marker on the battlefield. Until the start of your next Command phase, while an AGENTS OF THE IMPERIUM unit from your army is within range of that objective marker, improve the Leadership and Objective Control characteristics of models in that unit by 1 and models in that unit have a 5+ invulnerable save.
Enhancements (4)
15 pts Clandestine Operation
This war leader prefers to strike with subtlety and precision, working their forces into advanced po
AGENTS OF THE IMPERIUM model only. At the start of the Declare Battle Formations step, you can select up to three AGENTS OF THE IMPERIUM INFANTRy units from your army (excluding GREy KNIGHTS TERMINATOR SqUAD units) - those units gain the Infiltrators ability.
10 pts Combat Landers
This commander has access to swift drop craft that can bear portions of their forces directly into t
VOIDFARERS model only. At the start of the Declare Battle Formations step, you can select up to three VOIDFARERS units from your army - those units gain the Deep Strike ability.
10 pts Digital Weapons
These potent, short-ranged energy weapons are concealed in precious items of jewellery, the better t
AGENTS OF THE IMPERIUM model only. Each time the bearer is selected to fight, roll three D6: for each 4+, one enemy unit within Engagement Range of the bearer suffers 1 mortal wound. Mortal wounds inflicted by this Enhancement are allocated as if they had the [PRECISION] ability.
20 pts Fleetmaster
Be they a Rogue Trader or some agent of the Imperial Navy, this warrior draws upon a wealth of shrew
VOIDFARERS model only. Once per battle round, you can target the bearer’s unit with the Violent Acquisition, Masters of the Void or Close-quarters Barrage Stratagems for 0CP.
Stratagems (6)
1 CP
CLOSE-QUARTERS BARRAGE
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One VOIDFARERS unit from your army.
EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets a unit within 12", improve the Strength and Armour Penetration characteristics of that attack by 1.
1 CP
DISPLACER FIELD
Opponent’s turn - Shooting phase
WHEN: Your opponent's Shooting phase, just after an enemy unit has selected its targets.
TARGET: One AGENTS OF THE IMpERIUM CHARACTER unit from your army (excluding OFFICIO ASSASSINORUM units) that was selected as the target of one or more of the attacking unit's attacks.
EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save and, after the attacking unit has resolved its attacks, unless your unit is within Engagement Range of one or more enemy units, it can make a Normal move of up to 6" (when doing so, models in this unit move as if they have the Fly keyword).
1 CP
EMPEROR’S WILL
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One AGENTS OF THE IMpERIUM unit from your army.
EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Advanced or Fell Back.
1 CP
MASTERS OF THE VOID
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One VOIDFARERS CHARACTER unit from your army.
EFFECT: Until the end of the phase, each AGENTS OF THE IMpERIUM unit from your army that is arriving from Strategic Reserves this turn can be set up within your opponent’s deployment zone (all other restrictions still apply).
1 CP
SELFLESS BODYGUARD
Opponent’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One AGENTS OF THE IMpERIUM Attached unit that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack with the [PRECISION] ability is allocated to a CHARACTER model in your unit, if there are one or more Bodyguard models in your unit, roll one D6: on a 2+, that attack is allocated to a Bodyguard model of your choice in your unit instead.
2 CP
VIOLENT ACQUISITION
Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.
TARGET: One AGENTS OF THE IMpERIUM unit from your army.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit within range of an objective marker, that attack has the [SUSTAINED HITS 1], [LANCE] and [IGNORES COVER] abilities.