Enhancements (4)
15 pts Archangel’s Shard
When Sanguinius battled Horus, his magnificent blade was tragically shattered against the Warmasters
Adeptus Astartes Jump Pack model only. The bearer’s melee weapons have the [Anti-Chaos 5+] and [Lance] abilities.
20 pts Artisan of War
This warrior is a true artist both on and off the battlefield. His talents are reflected in the exqu
Adeptus Astartes Jump Pack model only. Improve the Armour Penetration characteristic of the bearers weapons by 1, and the bearer has a Save characteristic of 2+.
25 pts Gleaming Pinions
The elaborately crafted ailerons of this jump pack allow the wearer to manoeuvre, twist and bank at
Adeptus Astartes Jump Pack model only. Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer, if this bearer’s unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
15 pts Visage of Death
This exquisitely crafted death mask is a thing of dark beauty to the Blood Angels, and a sign of imp
Adeptus Astartes Jump Pack model only. In the Battle-shock step of your opponents Command phase, each enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer must take a Battle-shock test.
Stratagems (6)
1 CP
ANGEL’S SACRIFICE
Either player’s turn - Fight phase
WHEN: Start of the Fight phase.
TARGET: One Adeptus Astartes Jump Pack unit from your army.
EFFECT: Until the end of the phase, each time an enemy model within Engagement Range of your unit selects its targets, it must select your unit as the target of all of its attacks.
1 CP
ARMOUR OF CONTEMPT
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
1 CP
DEATH FROM THE SKIES
Your turn - Charge phase
WHEN: Your Movement phase, just after an Adeptus Astartes Jump Pack unit from your army Advances or Falls Back.
TARGET: That ADEPTUS ASTARTES JUMP PACK unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
1 CP
DESCENT OF ANGELS
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One Adeptus Astartes Jump Pack unit from your army that is arriving using the Deep Strike ability this phase.
EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
RESTRICTIONS: A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.
1 CP
MARTIAL EXEMPLARS
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One Adeptus Astartes Jump Pack unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] and [PRECISION] abilities.
1 CP
UNBRIDLED ARDOUR
Either player’s turn - Any phase
WHEN: Any phase.
TARGET: One ADEPTUS ASTARTES unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.
EFFECT: Until the end of the battle, each time a friendly Sanguinary Guard unit makes an attack that targets the enemy unit that just destroyed your unit, you can re-roll the Hit roll and you can re-roll the Wound roll.