<b>The Imperium has no finer or more perfectly suited warriors for cleansing the claustrophobic deck
Enhancements (2)
0 pts Resolute
Allowing nothing to bar his path, this champion of the Chapter ploughs a bloody path through the foe
The bearer is eligible to declare a charge in a turn in which it Fell Back. In addition, Desperate Escape tests taken for the bearer are automatically passed, and each time the bearer makes a Fall Back move, it can move through enemy models as if they were not there.
0 pts Seal of Indomitability
This ancient honour is said to fortify the machine spirit of a suit of Terminator plate against even
Once per battle, when the bearer’s unit is selected as the target of one or more attacks, it can use this Enhancement. If it does, until the end of the phase, the bearer has a 3+ invulnerable save.
Stratagems (4)
1 CP
CARVE A PATH
Your turn - Movement or Charge phase
WHEN: Your Movement phase or your Charge phase.
TARGET: One Terminator Assault Squad unit from your army that has not been selected to move this phase and has not declared a charge this phase.
EFFECT: Until the end of the phase, when making a Normal, Advance or Charge move, your unit can move through a single closed Hatchway as if it was open. When doing so, that Hatchway is opened and cannot be closed for the rest of the battle. This can allow that unit to declare a charge against enemy units that are not visible to it, but to do so those enemy units must be within 1" of that Hatchway and wholly on the opposite side of it from your unit.
RESTRICTIONS: You cannot use this Stratagem more than once per turn.
1 CP
CLEANSING SWEEP
Opponent’s turn - Movement or Charge phase
WHEN: Your opponent's Movement or Charge phase.
TARGET: One Terminator Squad unit from your army that has not fired Overwatch this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6.
1 CP
FOCUSING SHRINE
Your turn - Movement phase
WHEN: Your Movement phase, at the start of the Reinforcements step.
TARGET: One Adeptus Astartes Terminator unit from your army that is in Reserves.
EFFECT: Until the end of the phase, when setting up your unit on the battlefield using its Deep Strike ability, you can set it up unit anywhere on the battlefield that is more than 6" horizontally away from all enemy models (measure this distance as you would normally for the Deep Strike ability, ignoring Walls and closed Hatchways).
RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.
1 CP
TOWER OF STRENGTH
Either player’s turn - Any phase
WHEN: Start or end of any phase.
TARGET: One Adeptus Astartes Terminator unit from your army.
EFFECT: Until the end of your next Command phase, add 1 to the Objective Control characteristic of models in your unit.
RESTRICTIONS: Each time you use this Stratagem, you cannot use it again until after your next Command phase.