<b>Honed to a single, perfect point, the Aeldari Aspect Warriors streak across the void of space abo
Enhancements (2)
0 pts Runes of Sanctuary (Psychic)
Before battle was even joined the runes were cast, and this forces safest and truest passage through
PSYKER model only. Once per turn, in your opponents Shooting phase, when a friendly AELDARI unit within 9" of and visible to the bearer is selected as the target of a ranged attack, the bearer can use this Enhancement. If it does, until the end of the phase, each time an attack targets that friendly AELDARI unit, worsen the Armour Penetration characteristic of that attack by 1.
0 pts Shieldmaster
This warrior exploits every detail of their environment to stave off pursuing or encircling foes.
Once per turn, in your Movement phase, after the bearer has moved, you can close one open Hatchway it moved through this phase (this can be done in addition to operating a Hatchway using the Unerring Strike Detachment rule).
Stratagems (4)
1 CP
BLADEFOCUS
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One HOwLING BANSHEES or STRIKING ScORPIONS unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if it made a Charge move this turn, you can re-roll the Hit roll.
1 CP
CRITICAL CAPTURE
Your turn - Command phase
WHEN: Your Command phase.
TARGET: One AELDARI unit from your army (excluding CHARAcTER units).
EFFECT: Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in your unit. In addition, at the end of your turn, select one objective marker you control that your unit is within range of. That objective marker is Secured by your army.
1 CP
FOCUSED FUSILLADE
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One DIRE AvENGERS, FIRE DRAGONS, SwOOPING HAwKS or WARP SPIDERS unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Wound roll.
1 CP
VOID GHOSTS
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One AELDARI unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.