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Stratagems (4)
1 CP
RAPID AMBUSH
Opponent’s turn - Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit opens a Hatchway.
TARGET: One DIRE AvENGERS or GUARDIANS unit from your army that has not fired Overwatch this phase and is wholly on the opposite side of that Hatchway from that enemy unit.
EFFECT: If that enemy unit is within 9" of and visible to your unit, roll one D6: on a 2-5, that enemy unit suffers 1 mortal wound; on a 6, that enemy unit suffers 2 mortal wounds. If that enemy unit suffers one or more mortal wounds in this way, your unit can then make a Normal move of up to D6”.
RESTRICTIONS: Until the end of the turn, your unit cannot fire Overwatch.
1 CP
SHIELD OF BLADES
Opponent’s turn - Movement or Charge phase
WHEN: Your opponent’s Movement or Charge phase.
TARGET: One DIRE AvENGERS or GUARDIAN DEfENDERS unit from your army that has not fired Overwatch this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6.
1 CP
SHURIKEN STORM
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One AELDARI unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, add 1 to the Strength characteristic of Avenger shuriken catapults, shuriken catapults, shuriken pistols and shuriken cannons equipped by models in your unit.
1 CP
VOID GHOSTS
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One AELDARI unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.