<b>When a void battle is sufficiently vital or desperate, the Aeldari awaken their wraith constructs
Enhancements (2)
0 pts Direct Guidance
Practised in the arts of warfare amidst tangled corridors and chambers, this seer knows how best to
At the end of your Movement phase, select one friendly WRAiTH CONSTRUCT unit within 6" of and visible to the bearer. Until the end of the turn, that WRAITH CONSTRUCT unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
0 pts Song of Renewal
Employing their potent arts, this seer is able to guide ghost warriors back from the very brink of o
In your Command phase, the bearer can use this Enhancement. If it does, select one friendly WRAiTH CONSTRUCT unit within 6" of and visible to the bearer. Return one destroyed model to that WRAITH CONSTRUCT unit with its full wounds remaining.
The bearer can only use this Enhancement up to two times.
Stratagems (4)
1 CP
D-STRIKE
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One WRAITH CONSTRUcT unit from your army that has not been selected to shoot this phase.
EFFECT: Select one closed Hatchway that is visible to and within range of one or more of the ranged weapons equipped by models in your unit. Open that Hatchway and, until the end of the battle, that Hatchway cannot be closed. For each enemy unit within 3" of that Hatchway and wholly on the opposite side of it from your unit, until the start of your next Shooting phase, that enemy unit is stunned. While a unit is stunned, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
RESTRICTIONS: Until the end of the phase, your unit is not eligible to shoot.
1 CP
GUARDIAN CONSTRUCTS
Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One WRAITH CONSTRUcT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, if the attacking model is wholly on the opposite side of a Hatchway from your unit, subtract 1 from the Wound roll.
1 CP
UNFLINCHING FIRE
Opponent’s turn - Movement or Charge phase
WHEN: Your opponent’s Movement or Charge phase.
TARGET: One AELDARI unit from your army that has not fired Overwatch this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6.
1 CP
WRAITHSIGHT
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One AELDARI unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. In addition, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack's Ballistic Skill characteristic and/or to the Hit roll.