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Star-dancer Masque

<b>When Harlequins board an enemy ship they follow Saedath that cast them in the roles of void-soari

Detachment Rules (1)

Faolchú’s Last Flight

Even should they be struck down by the foe, the players remain in character, embodying in their fina
Each time an AELDARI model from your army is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 3+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
Enhancements (2)
0 pts

Path of Eldanesh

Following the steps of the Path of Eldanesh, this player moves through their foes like a bladed wind
The bearer has the Fights First ability and, each time the bearer opens a Hatchway, until the end of the turn, improve the Armour Penetration characteristic of melee weapons equipped by the bearer by 1.
0 pts

Prismatic Garb

In the close confines of shipboard war, the bewildering effect of this Harlequin’s domino field is r
Enemy units cannot fire Overwatch at the bearer.
Stratagems (4)
1 CP

ACROBATIC LEAPS

Opponent’s turn - Movement phase
WHEN: Your Movement phase.

TARGET: One AELDARI unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, Desperate Escape tests taken for models in your unit are automatically passed, and each time your unit makes a Normal, Advance or Fall Back move, models in your unit can move through other models as if they were not there.
1 CP

DARTING STRIKES

Either player’s turn - Fight phase
WHEN: Fight phase.

TARGET: One AELDARI unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Wound roll.
1 CP

SERPENT STRIKE

Either player’s turn - Fight phase
WHEN: Fight phase, just after an AELDARI unit from your army destroys an enemy unit.

TARGET: That AELDARI unit.

EFFECT: Until the end of the phase, each time your unit makes a Consolidation move, it can move up to D3+3" instead of up to 3" and, if it cannot end that move within Engagement Range of one or more enemy units that are visible to it (and in Unit Coherency), it can still make that Consolidation move, and when doing so can move in any direction.
1 CP

VOID GHOSTS

Either player’s turn - Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One AELDARI unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.