<b>When Harlequins board an enemy ship they follow Saedath that cast them in the roles of void-soari
Stratagems (4)
1 CP
ACROBATIC LEAPS
Opponent’s turn - Movement phase
WHEN: Your Movement phase.
TARGET: One AELDARI unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, Desperate Escape tests taken for models in your unit are automatically passed, and each time your unit makes a Normal, Advance or Fall Back move, models in your unit can move through other models as if they were not there.
1 CP
DARTING STRIKES
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One AELDARI unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Wound roll.
1 CP
SERPENT STRIKE
Either player’s turn - Fight phase
WHEN: Fight phase, just after an AELDARI unit from your army destroys an enemy unit.
TARGET: That AELDARI unit.
EFFECT: Until the end of the phase, each time your unit makes a Consolidation move, it can move up to D3+3" instead of up to 3" and, if it cannot end that move within Engagement Range of one or more enemy units that are visible to it (and in Unit Coherency), it can still make that Consolidation move, and when doing so can move in any direction.
1 CP
VOID GHOSTS
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One AELDARI unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.