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Interdiction Team

<b>Whether boarding a vessel smuggling unsanctioned psyker-mutants, eliminating the unholy allies of

Detachment Rules (1)

Chastisor Auto-Vox

Booming admonishments ring from vox-amps and laud hailers built into the Arbitrators’ wargear, deman
In your opponent’s Command phase, each enemy unit within 3" of one or more ADEPTUS ARbiTES units from your army must take a Battle-shock test. If that enemy unit is also Below Half-strength, subtract 1 from that test. This Detachment rule cannot cause a unit to take two Battle-shock tests in the same phase.
Enhancements (2)
0 pts

Manhunter’s Helm

This unique flock of artificer servo-skulls can rapidly map every twist and turn of even the largest
Proctor-Exactant model only. At the start of the first battle round, select one enemy unit to be your Priority Target. Each time an ADEPTUS ARbiTES model from your army makes an attack that targets your Priority Target, if the bearer is on the battlefield, add 1 to the Wound roll. Each time your Priority Target is destroyed, if the bearer is on the battlefield, you can select a new enemy unit to be your Priority Target.
0 pts

Vasov’s Auto-Oppressor

This ancient device emits focused grav-pulses that forces its targets to their knees in obeisance.
Proctor-Exactant model only. At the end of your Movement phase, you can select one enemy unit visible to the bearer. Until the start of your next Movement phase, halve the Move characteristic of models in that unit and halve Advance and Charge rolls made for it.
Stratagems (4)
1 CP

ARBITRARY EXECUTION

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One ADEPTUS ARBITES unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, Arbites shotpistols equipped by models in your unit have an Attacks characteristic of 2 and the [LETHAL HITS] ability, and models in your unit can target enemy units that are not within Engagement Range of them (provided they are otherwise eligible targets).
1 CP

CRACKDOWN

Either player’s turn - Fight phase
WHEN: Fight phase.

TARGET: One ADEPTUS ARBITES unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll and you can re-roll the Wound roll.
1 CP

DUTY AND DEATH

Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS ARBITES unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 4+ ability.
1 CP

INESCAPABLE JUDGEMENT

Opponent’s turn - Movement phase
WHEN: Your opponent's Movement phase, just after an enemy unit is selected to Fall Back.

TARGET: One ADEPTUS ARBITES unit from your army within Engagement Range of that enemy unit.

EFFECT: Until the end of the phase, when that enemy unit Falls Back, models in it must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.