<b>The Militarum Tempestus excel in high-intensity, fast-moving raids. Some of their regiments furth
Stratagems (4)
1 CP
BRUTAL TRAINING
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One MILITARUM TEMPESTUS unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in your unit.
1 CP
COORDINATED STRIKE
Your turn - Command phase
WHEN: Start of your Command phase.
TARGET: One OffIcER model from your army.
EFFECT: Select one Order your model can issue. Every ASTRA MILITARUM unit from your army is issued that Order (regardless of any keywords those units are normally required to have).
RESTRICTIONS: Until the end of the turn, OFFICER models from your army cannot issue Orders. You can only use this Stratagem once.
1 CP
FIRE-PATTERN HURRICANUS
Your turn - Shooting phase
WHEN: Your Shooting phase, just after a MILITARUM TEMPESTUS unit from your army has shot.
TARGET: That MILITARUM TEMPESTUS unit.
EFFECT: Select one enemy unit hit by one or more of those attacks. Until the start of your next Shooting phase, subtract 2 from the Move characteristic of models in that enemy unit, and subtract 2 from Advance and Charge rolls made for it.
1 CP
LOCKDOWN
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One ASTRA MILITARUM unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, after your unit ends a move, you can select one open Hatchway it moved through during that move; close that Hatchway.