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Stratagems (4)
1 CP
ALLIES OF ENTROPY
Either player’s turn - Shooting phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
1 CP
CLOUD OF FLIES
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit's attacks.
EFFECT: Until the end of the turn, each time an attack targets your unit, subtract 1 from the Hit roll.
1 CP
CORROSIVE CURSE
Your turn - Shooting phase
WHEN: Start of your Shooting phase.
TARGET: One DEATH GUARD TERMINATOR unit from your army that is not within Engagement Range of one or more enemy units.
EFFECT: Select one objective marker within Contagion Range of and visible to your unit. That objective marker is Secured by your army.
RESTRICTIONS: You can only use this Stratagem once and, until the end of the turn, your unit is not eligible to shoot or declare a charge.
1 CP
SEED OF CORRUPTION
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One DEATH GUARD TERMINATOR unit from your army that has not been selected to shoot this phase.
EFFECT: If your unit was set up on the battlefield this turn, it can perform a Tactical Manoeuvre this phase as if it was not set up on the battlefield this turn.