<b>The Drukhari delight in launching piratical attacks on their victims’ voidships, gathering realsp
Enhancements (2)
0 pts Power and Greed
This warrior is addicted to the heady rush of battle and suffering, each fresh taste driving them to
The first time in each turn that the bearer is Empowered, roll one D6: on a 3+, you gain 1 Pain token.
0 pts Spiteful Demise
Knowing all too well that the carnage they cause during this void battle may be all that pays for th
When the bearer is destroyed, if it has not fought this phase, roll one D6: on a 2+, do not remove it from play. The bearer can fight after the attacking unit has finished making its attacks, and is then removed from play.
Stratagems (4)
1 CP
CREW-THIEVES
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One WRAcKS unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [ANTI-INFANTRY 3+] ability.
1 CP
SHIPBOARD SHADES
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One DRUKHARI unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
1 CP
VETERAN PIRATES
Your turn - Shooting phase
WHEN: Your Shooting phase, just after a KABALITE WARRIORS unit from your army has shot.
TARGET: That KABALITE WARRIORS unit.
EFFECT: Your unit can make a Normal move of up to 3".
1 CP
VOIDSHIP GLADIATORS
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One WYcHES unit from your army that has not been selected to move this phase.
EFFECT: Roll one D6: on a 2+, until the end of the turn, enemy units cannot fire Overwatch at your unit.