<b>Every Drukhari Kabal is as much malevolent crime syndicate as it is private army, often with its
Stratagems (4)
1 CP
DECKPLATE SWEEPERS
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One KABAL unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of splinter cannons, splinter rifles and splinter pistols equipped by models in your unit by 1.
1 CP
ELUSIVE DUELLISTS
Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One DRUKHARI unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and, if your unit has the INcUBI keyword, models in your unit have a 4+ invulnerable save.
1 CP
OPPORTUNISTIC THIEVES
Your turn - Fight phase
WHEN: End of your Fight phase.
TARGET: One KABAL unit from your army that is not within Engagement Range of one or more enemy units.
EFFECT: Select one objective marker you do not control that is visible to your unit. Your unit can make a Normal move of up to D6", but if it does, every model in that unit must end that move as close as possible to that objective marker.
1 CP
TAKE THEM ALIVE
Your turn - Shooting phase
WHEN: Your Shooting phase, just after a KABAL unit from your army has shot.
TARGET: That KABAL unit.
EFFECT: Select one enemy unit hit by one or more of your unit’s attacks this phase (excluding those made with Pistols). That enemy unit must take a Battle-shock test, subtracting 1 from the result if your unit is within 6” of it.