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Kabalite Corsairs

<b>Every Drukhari Kabal is as much malevolent crime syndicate as it is private army, often with its

Detachment Rules (1)

Raid and Pillage

These warriors reap a bounty of both material plunder and precious pain during their raids, leaving
Each time a DRUKHARi unit from your army destroys an enemy unit, if that enemy unit was within range of an objective marker controlled by your opponent at the start of the phase, you gain 1 Pain token. In addition, in your Command phase, you can select one objective marker you control that has one or more KAbAL units from your army within range of it, then expend 1 Pain token from your Pain token pool. If you do, that objective marker is Secured by your army.
Enhancements (2)
0 pts

Dark Charisma

The masters of such piratical Kabals lead by example, spitting scorn upon peril, standing tall as av
The bearer has an Objective Control characteristic of 5 and you can re-roll Battle-shock tests taken for the bearer.
0 pts

Malevolent Cunning

Having fought countless bloody battles aboard the voidships of their prey, this warrior knows well h
The first time in each battle round that your opponent targets a unit from their army that is within 3" of the bearer with a Stratagem, increase that Stratagems cost by 1CP for that usage.
Stratagems (4)
1 CP

DECKPLATE SWEEPERS

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One KABAL unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of splinter cannons, splinter rifles and splinter pistols equipped by models in your unit by 1.
1 CP

ELUSIVE DUELLISTS

Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One DRUKHARI unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and, if your unit has the INcUBI keyword, models in your unit have a 4+ invulnerable save.
1 CP

OPPORTUNISTIC THIEVES

Your turn - Fight phase
WHEN: End of your Fight phase.

TARGET: One KABAL unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Select one objective marker you do not control that is visible to your unit. Your unit can make a Normal move of up to D6", but if it does, every model in that unit must end that move as close as possible to that objective marker.
1 CP

TAKE THEM ALIVE

Your turn - Shooting phase
WHEN: Your Shooting phase, just after a KABAL unit from your army has shot.

TARGET: That KABAL unit.

EFFECT: Select one enemy unit hit by one or more of your unit’s attacks this phase (excluding those made with Pistols). That enemy unit must take a Battle-shock test, subtracting 1 from the result if your unit is within 6” of it.