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Ship-killer Cult

<b>Employing esoteric technologies to transmit their exploits back to debauched audiences in Commorr

Detachment Rules (1)

Appetite for Adulation

Thriving upon the praise their sadistic deeds will earn from their twisted audience, the Wyches figh
In the Fight phase, if two or more enemy units were destroyed by DRUKHARi units from your army that phase, you gain 1 Pain token. In addition, each time a WYCH CULT unit from your army becomes Empowered in the Fight phase, until the end of the phase, melee weapons equipped by models in that unit have the [ANTi-iNFANTRY 4+] ability.
Enhancements (2)
0 pts

Blood-Drenched Champion

This murderous star of the arenas delights in graphically and agonisingly taking their enemies to pi
In the Battle-shock step of your opponent’s Command phase, for each enemy unit that is below its Starting Strength and is within Engagement Range of the bearer, that unit must take a Battle-shock test. If that enemy unit is also Below Half-strength, subtract 1 from that test. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase.
0 pts

Stimm-Fervour

Propelled like a living missile through the voidship’s corridors by a near-toxic cocktail of combat
The bearer is eligible to declare a charge in a turn in which it Advanced.
Stratagems (4)
1 CP

HYPERAGILITY

Either player’s turn - Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One WYcH CULT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
1 CP

NO OBSTACLE

Your turn - Charge phase
WHEN: Your Charge phase.

TARGET: One WYCH CULT unit from your army that opened a Hatchway this turn.

EFFECT: Until the end of the phase, your unit can declare a charge that includes one or more targets that are not visible to it, provided each of those units that are not visible to it are wholly on the opposite side of that Hatchway from your unit.
1 CP

PHANTASM GRENADES

Your turn - Movement phase
WHEN: Your Movement phase, just after a WYcH CULT unit from your army ends a Normal move, before any enemy units fire Overwatch.

TARGET: That WYCH CULT unit.

EFFECT: Select one enemy unit within 9" of and visible to your unit. That enemy unit must take a Battle-shock test, subtracting 1 from the result: if failed, until the end of the turn, that enemy unit cannot fire Overwatch.
1 CP

TOYING WITH THE PREY

Either player’s turn - Fight phase
WHEN: Fight phase, just after a WYcH CULT unit from your army has fought.

TARGET: That WYCH CULT unit.

EFFECT: If your unit destroyed one or more enemy models this phase, select one of those enemy models. Until the end of your opponent’s next turn, subtract 1 from the Objective Control characteristic of models in that enemy model's unit (to a minimum of l).