<b>Unleashed by a voidborne cult as a deadly boarding spearhead, or boiling up from the depths of a
Stratagems (4)
1 CP
GROWING DREAD
Opponent’s turn - Shooting phase
WHEN: Your opponent's Shooting phase, just after an enemy unit is selected to perform a Tactical Manoeuvre.
TARGET: One GENESTEALER CULTS unit from your army that is within 9" of and visible to that enemy unit.
EFFECT: That enemy unit must take a Leadership test, subtracting 1 from the result: if failed, that enemy unit does not perform that Tactical Manoeuvre and it cannot perform anotherTactical Manoeuvre this turn (but can otherwise act normally).
1 CP
MONSTROUS MOMENTUM
Either player’s turn - Fight phase
WHEN: Fight phase, just after a GENESTEALER CULTS unit from your army destroys an enemy unit.
TARGET: That GENESTEALER CULTS unit.
EFFECT: If your unit is not within Engagement Range of one or more enemy units, until the end of the phase, each time your unit Consolidates, models in your unit can end that move as close as possible to the nearest Hatchway instead of the nearest visible enemy unit. Your unit can then attempt to operate that Hatchway.
1 CP
SOLDIERS OF THE STAR CHILDREN
Your turn - Shooting phase
WHEN: Your Shooting phase, just after a HYBRID METAMORPHS unit from your army is selected to perform the Set Overwatch Tactical Manoeuvre.
TARGET: That HYBRID METAMORPHS unit.
EFFECT: Select one objective marker you control that your unit is within range of. That objective marker is Secured by your army.
1 CP
UNSTOPPABLE BRUTES
Your turn - Movement or Charge phase
WHEN: Your Movement or Charge phase.
TARGET: One ABOMINANT or ABERRANTS unit from your army that has not been selected to move this phase and has not declared a charge this phase.
EFFECT: Until the end of the phase, when makinga Normal, Advance or Charge move, your unit can move through a single closed Hatchway as if it was open. When doing so, that Hatchway is opened and cannot be closed for the rest of the battle. This can allow that unit to declare a charge against enemy units that are not visible to it, but to do so those enemy units must be within 1" of that Hatchway and wholly on the opposite side of it from your unit.
RESTRICTIONS: You can only use this Stratagem once per turn.