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Daemonic Incursion

<b>Warp travel is fraught with perils, the greatest of which is a breach of the voidship’s Geller fi

Detachment Rules (1)

Unnatural Energies

Infernal power pours into the breached voidship like a floodtide, allowing the warp entities to resh
LEGiONES DAEMONiCA units from your army can perform one of the following Tactical Manoeuvres in a turn in which they Advanced or Fell Back: Secure Site; Set To Defend; Set Overwatch.
Enhancements (2)
0 pts

Geller Breach

Daemonic entities burst from rippling warp rents and directly into the heart of battle.
Al the start of the first battle round, the bearer’s unit can make a Normal move of up to 6".
0 pts

Spite Made Manifest

Simply striking back at the invading daemons under such conditions is an invitation for their spite
Each time an enemy unit is selected to fight, melee weapons equipped by models in that unit have the [HAZARDOUS] ability while targeting the bearer’s unit.
Stratagems (4)
1 CP

INCORPOREAL TERRORS

Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
1 CP

INSUBSTANTIAL ENTITIES

Your turn - Movement phase
WHEN: Your Movement phase.

TARGET: One LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
1 CP

PARTING BLOWS

Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONIcA unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
1 CP

UNREAL SPEED

Your turn - Charge phase
WHEN: Your Charge phase.

TARGET: One INfANTRY LEGIONES DAEMONIcA unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back.