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Pandaemoniac Inferno

<b>Once the daemons of Tzeentch are loose aboard a ship they spread like a kaleidoscopic firestorm.

Detachment Rules (1)

Living Flame

The daemons cavort and gibber amidst an inferno whose unholy flames are formed of their madness and
Each lime a TzEENTCH LEGiONES DAEMONiCA unit from your army is selected to shoot, it can target enemy units within Engagement Range of other friendly TZEENTCH LEGIONES DAEMONICA units. Ranged weapons equipped by TZEENTCH LEGIONES DAEMONICA models have the [SUSTAiNED HiTS 1] ability while targeting a unit within Engagement Range of one or more friendly units.
Enhancements (2)
0 pts

Fulgurating Presence

Warplight dances and glares around this entity, flares of blinding brightness thrown off its warped
Each time an attack targets the bearer, subtract 1 from the Hit roll.
0 pts

Mutagenic Flames

The warpflame of Tzeentch is fuelled by sanity and soulstuff, and cannot be easily extinguished. Wor
In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next Shooting phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Stratagems (4)
1 CP

FATE SYPHONING

Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One TzEENTcH LEGIONES DAEMONIcA unit from your army that is within range of an objective marker and was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, you can re-roll saving throws of 1 made for models in your unit.
1 CP

FICKLE BLESSINGS

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One HORRORS unit from your army.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] and [HAZARDOUS] abilities.
1 CP

ILLUSORY PRESENCE

Your turn - Shooting phase
WHEN: Your Shooting phase, just after a TzEENTcH LEGIONES DAEMONIcA unit from your army has shot.

TARGET: That TZEENTCH unit.

EFFECT: Your unit can make a Normal move of up to D6".

RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.
1 CP

INSUBSTANTIAL ENTITIES

Your turn - Movement phase
WHEN: Your Movement phase.

TARGET: One TzEENTcH LEGIONES DAEMONIcA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.