<b>Once the daemons of Tzeentch are loose aboard a ship they spread like a kaleidoscopic firestorm.
Enhancements (2)
0 pts Fulgurating Presence
Warplight dances and glares around this entity, flares of blinding brightness thrown off its warped
Each time an attack targets the bearer, subtract 1 from the Hit roll.
0 pts Mutagenic Flames
The warpflame of Tzeentch is fuelled by sanity and soulstuff, and cannot be easily extinguished. Wor
In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next Shooting phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Stratagems (4)
1 CP
FATE SYPHONING
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One TzEENTcH LEGIONES DAEMONIcA unit from your army that is within range of an objective marker and was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, you can re-roll saving throws of 1 made for models in your unit.
1 CP
FICKLE BLESSINGS
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One HORRORS unit from your army.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] and [HAZARDOUS] abilities.
1 CP
ILLUSORY PRESENCE
Your turn - Shooting phase
WHEN: Your Shooting phase, just after a TzEENTcH LEGIONES DAEMONIcA unit from your army has shot.
TARGET: That TZEENTCH unit.
EFFECT: Your unit can make a Normal move of up to D6".
RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.
1 CP
INSUBSTANTIAL ENTITIES
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One TzEENTcH LEGIONES DAEMONIcA unit from your army that has not been selected to move this phase.
EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".
RESTRICTIONS: You can only use this Stratagem once.