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Tomb Ship Complement

<b>The phaerons of the Necron dynasties possess some of the most powerful voidships in the known gal

Detachment Rules (1)

Conquest Protocols

The Necron commander seeks to regain lost ground from their upstart foe. Those who seek to prevent t
Each time a NECRONS model from your army makes an attack, if that model is within range of an objective marker or the target of that attack is within range of an objective marker, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.
Enhancements (2)
0 pts

Mindshackle Scarabs

Mindshackle scarabs burrow into the brains of a living host and wrest control of their faculties.
CRYPTEK model only. In your Command phase, select one enemy unit within 12" of and visible to the bearer. That enemy unit must take a Leadership test, subtracting 1 from the result: if failed, until the start of your next Command phase, subtract 2" from the Move characteristic of models in that enemy unit and subtract 2 from Advance and Charge rolls made for it.
0 pts

Resurrection Protocols

This Necron commanders body has been fitted with a miniaturised resurrection field. This device grea
The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with D3 wounds remaining.
Stratagems (4)
1 CP

CONCENTRATED ATOMISATION

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One NEcRON WARRIORS or IMMORTALS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.
1 CP

DISINTEGRATION BEAMS

Your turn - Movement phase
WHEN: Your Movement phase, just after an enemy unit attempts to prevent a NECRONS unit from you army from operating a closed Hatchway.

TARGET: That NECRONS unit.

EFFECT: Roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.
1 CP

DISRUPTION FIELDS

Either player’s turn - Fight phase
WHEN: Fight phase.

TARGET: One NECRONS unit from your army.

EFFECT: Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit.
1 CP

UNWAVERING DEFENCE

Either player’s turn - Fight phase
WHEN: Fight phase.

TARGET: One NECRONS unit from your army that is Set to Defend and has not fought this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 2] ability.