<b>Regardless of the wider objectives of a void war, once a Warboss and his best Boyz get aboard an
Stratagems (4)
1 CP
CORNERED AND KRUMPED
Opponent’s turn - Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back.
TARGET: One ORKS unit from your army that is within Engagement Range of that enemy unit.
EFFECT: Your unit can fight as if it were the Fight phase, but when doing so, models in your unit can only target that enemy unit (and only if it is an eligible target) and each time a model in your unit makes an attack, an unmodified Hit roll of 6 is required to score a hit.
1 CP
LOOT ON THE MOVE
Your turn - Movement phase
WHEN: Your Movement phase, just after an ORKS unit from your army opens a Hatchway.
TARGET: That ORKS unit.
EFFECT: Until the end of the battle, that Hatchway cannot be closed. Until the end of the turn, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
1 CP
PILE THROUGH
Your turn - Movement phase
WHEN: Your Movement phase, just after an ORKS unit from your army opens a Hatchway.
TARGET: That ORKS unit.
EFFECT: Until the end of the turn, your unit has the Fights First ability.
1 CP
PIT FIGHTER
Your turn - Charge phase
WHEN: Your Charge phase.
TARGET: One WARBOSS model from your army.
EFFECT: Until the end of the phase, your model is eligible to declare a charge in a turn in which it Fell Back.