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Kaptin Killers

<b>Regardless of the wider objectives of a void war, once a Warboss and his best Boyz get aboard an

Detachment Rules (1)

Comin’ Through

Very little can prevent a hulking Ork from smashing a path through a voidship’s decks to wherever he
In your Movement phase, Desperate Escape tests taken for ORKS models from your army are automatically passed and each time an ORKS unit from your army makes a Normal, Advance or Fall Back move, it can move through other models as if they were not there, provided those other models have a lower Toughness characteristic than it.
Enhancements (2)
0 pts

Gnasher Squig Crates

This Warboss has ordered his ladz to bring armoured crates of vicious gnasher squigs aboard. Upended
WARbOSS model only. In your Command phase, you can select one NObz or MEGANObz unit from your army (excluding Battle-shocked units) that is within 6" of the bearer and is within range of an objective marker. If there are no enemy models within range of that objective marker, it is Secured by your army.
0 pts

Tellyporta

Employing madcap tellyporta arrays, Ork Meks can beam massively armoured Nobz through the warp and o
In the Deploy Armies step, select one MEGANObz unit from your army. Until the end of the battle, models in that unit have the Deep Strike ability.
Stratagems (4)
1 CP

CORNERED AND KRUMPED

Opponent’s turn - Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back.

TARGET: One ORKS unit from your army that is within Engagement Range of that enemy unit.

EFFECT: Your unit can fight as if it were the Fight phase, but when doing so, models in your unit can only target that enemy unit (and only if it is an eligible target) and each time a model in your unit makes an attack, an unmodified Hit roll of 6 is required to score a hit.
1 CP

LOOT ON THE MOVE

Your turn - Movement phase
WHEN: Your Movement phase, just after an ORKS unit from your army opens a Hatchway.

TARGET: That ORKS unit.

EFFECT: Until the end of the battle, that Hatchway cannot be closed. Until the end of the turn, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
1 CP

PILE THROUGH

Your turn - Movement phase
WHEN: Your Movement phase, just after an ORKS unit from your army opens a Hatchway.

TARGET: That ORKS unit.

EFFECT: Until the end of the turn, your unit has the Fights First ability.
1 CP

PIT FIGHTER

Your turn - Charge phase
WHEN: Your Charge phase.

TARGET: One WARBOSS model from your army.

EFFECT: Until the end of the phase, your model is eligible to declare a charge in a turn in which it Fell Back.