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Tyranid Attack

<b>Amidst the dark of the void, the alien horror of the Tyranids is rendered all the more terrifying

Detachment Rules (1)

Xeno-Terror

To be trapped within the hull of a voidship with swarming Tyranids, subjected to the focused horror
When you unleash the Shadow in the Warp, subtract 1 from the Battle-shock test each enemy unit on the battlefield must take as a result. For each enemy unit that fails one of those tests, that enemy unit cannot Fire Overwatch this turn.
Enhancements (2)
0 pts

Reinforced Carapace

Threaded with molecular veins of absorbed alloys and minerals, this bioforms chitinous carapace has
Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack (note that if given to a TYRANID PRIME model, this only affects that model and not other models in its unit).
0 pts

Synaptic Goad

This gestalt colony of ganglean parasites amplifies the Hive Mind’s localised control over its leadi
In your Command phase, select one friendly TYRANiD WARRiORS wiTH MELEE BiO-wEAPONS or TYRANiD WARRiORS wiTH RANGED BiO-wEAPONS unit within 6" of the bearer. Until the end of the turn, add 2" to the Move characteristic of models in that unit.
Stratagems (4)
1 CP

BIO-ACID SURGE

Either player’s turn - Fight phase
WHEN: Fight phase.

TARGET: One TYRANIDS unit from your army that is within Synapse Range of your army and has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.
1 CP

EXPENDABLE BIOMASS

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One TYRANID WARRIORS wITH RANGED BIO-wEAPONS unit from your army that has not been selected to shoot this phase.

EFFECT: Select one enemy unit that is visible to your unit and within Engagement Range of one or more friendly ENDLESS MULTITUDE or RIPPER SwARMS units. Until the end of the phase, your unit is eligible to make ranged attacks against that enemy unit as if it was not within Engagement Range of those friendly units. When doing so, each time a model in your unit makes a ranged attack, subtract 1 from the Hit roll and, after your unit has finished making its attacks, each of those friendly units that started the phase within Engagement Range of that enemy unit suffers D3 mortal wounds.
1 CP

HIVE SIGHT

Your turn - Charge phase
WHEN: Your Charge phase.

TARGET: One TYRANIDS SYNAPSE unit from your army and one friendly TYRANIDS unit that has not declared a charge this phase.

EFFECT: Select one enemy unit that is visible to your SYNAPSE unit. Until the end of the phase, each time your other unit declares a charge, it can include that enemy unit as a target of that charge, even if it is not visible to it, and when doing so, add 1 to the Charge roll.
1 CP

PHAGIC SPORES

Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One TYRANID WARRIORS wITH MELEE BIO-wEAPONS or TYRANID WARRIORS wITH RANGED BIO-wEAPONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed as a result of an attack, do not remove it from play; after the attacking unit has finished making its attacks, roll one D6: on a 3-5, the closest enemy unit within 3" of and visible to your unit suffers 1 mortal wound; on a 6, the closest enemy unit within 3" of and visible to your unit suffers 2 mortal wounds. The destroyed model is then removed from play.