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Boarding Swarm

<b>When Tyranid hive ships latch onto prey vessels, they unleash tailored swarms of swift vanguard o

Detachment Rules (1)

Priority Predation

As these cunning vanguard predators move deeper into the prey vessel, they adapt their hunting patte
Each time an enemy unit within Engagement Range of one or more TYRANIDS units from your army is selected to Fall Back, after that enemy unit has made that Fall Back move, for each of those TYRANIDS units, if there are no other enemy units within Engagement Range of it, it can make a Normal move of up to 3".
Enhancements (1)
0 pts

Monoform Predators

These hunter organisms are already perfectly tailored to their task. The Hive Mind does not waste bi
TYRANiDS models in this Detachment cannot be given Enhancements.
Stratagems (4)
1 CP

ADRENALISED SLAUGHTER

Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One TYRANIDS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6. On a 5+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
1 CP

LITHE KILLERS

Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One TYRANIDS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have a 5+ invulnerable save.
1 CP

PREDATORY POUNCE

Opponent’s turn - Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit opens a Hatchway.

TARGET: One TYRANIDS unit from your army that is within 3" of that Hatchway and is not within Engagement Range of one or more enemy units.

EFFECT: Your unit can make a Pounce move. To do so, your unit can be moved up to 3", but must end that move as close as possible to that Hatchway. When doing so, those models can be moved within Engagement Range of that enemy unit, but only that enemy unit.
1 CP

TALON-TIP SWARM

Either player’s turn - Fight phase
WHEN: Fight phase, just after a TYRANIDS unit from your army destroys an enemy unit.

TARGET: That TYRANIDS unit.

EFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 3". After that move, if your unit is within range of an objective marker and no enemy units are within range of that objective marker, that objective marker is Secured by your army.