<b>Whether attacking an enemy voidship, or counterassaulting foes unwise enough to board a World Eat
Enhancements (2)
0 pts Battle Lust
Foes attempting to gun this warrior down only stoke his berserk rage still higher.
Each time an enemy unit is selected to shoot, after that unit has shot, if the bearer was the target of one or more of those attacks, it can make a Battle Lust move. To do so, roll one D6: the bearer can be moved a distance in inches up to the result, but must end that move as close as possible to the attacking unit. When doing so, the bearer can be moved within Engagement Range of that enemy unit, but only that enemy unit.
0 pts Chosen of Khorne
Many are the skulls this warrior has taken and offered up in the Blood God’s name, which has its rew
Once the bearer has destroyed one or more enemy units, until the end of the battle, each time you make a Blessings of Khorne roll, if the bearer is on the battlefield, you can re-roll all of the dice (if you do, you must re-roll every dice).
Stratagems (4)
1 CP
COWARDS’ BANE
Opponent’s turn - Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back.
TARGET: One WORLD EATERS unit from your army (excluding JAKHAL units) within Engagement Range of that enemy unit.
EFFECT: Until the end of the phase, each time that enemy unit Falls Back, models in it must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.
1 CP
SAVAGE RESILIENCE
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One WORLD EATERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
1 CP
TERRIFYING SCREAMS
Either player’s turn - Fight phase
WHEN: Fight phase, just after a WORLD EATERS unit from your army destroys an enemy unit.
TARGET: That WORLD EATERS unit.
EFFECT: Until the end of your opponent’s next Command phase, subtract 1 from Battle-shock and Leadership tests taken for all enemy units.
1 CP
UNSTOPPABLE RAGE
Your turn - Movement phase
WHEN: Your Movement phase, just after a WORLD EATERS unit from your army (excluding JAKHAL units) opens a Hatchway.
TARGET: That WORLD EATERS unit.
EFFECT: For each enemy unit within 3" of that Hatchway and wholly on the opposite side of it from your unit, until the start of your next Movement phase, that enemy unit is stunned. While a unit is stunned, each time a model in it makes an attack, subtract 1 from the Hit roll.