<b>The elite of the World Eaters burn with the unholy blessings of Khorne. However, such might is no
Stratagems (4)
1 CP
BLOOD RITE
Either player’s turn - Fight phase
WHEN: Fight phase, just after a WORLD EATERS TERMINATOR, EIGHTBOUND or EXALTED EIGHTBOUND unit from your army destroys an enemy unit.
TARGET: That unit.
EFFECT: Select one objective marker that your unit or the destroyed unit was within range of at the start of the phase. That objective marker is Secured by your army.
1 CP
FURIOUS MOMENTUM
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One WORLD EATERS unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
1 CP
RUINOUS RAMPAGE
Your turn - Movement or Charge phase
WHEN: Your Movement or Charge phase.
TARGET: One WORLD EATERS TERMINATOR, EIGHTBOUND or EXALTED EIGHTBOUND unit from your army that has not been selected to move this phase and has not declared a charge this phase.
EFFECT: Until the end of the phase, when making a Normal, Advance or Charge move, your unit can move through a single closed Hatchway as if it was open. When doing so, that Hatchway is opened and cannot be closed for the rest of the battle. This can allow that unit to declare a charge against enemy units that are not visible to it, but to do so those enemy units must be within 1" of that Hatchway and wholly on the opposite side of it from your unit.
RESTRICTIONS: You can only use this Stratagem once per turn.
1 CP
SHOCKING ONSLAUGHT
Opponent’s turn - Movement or Charge phase
WHEN: Your Movement or Charge phase, just after an enemy unit is selected to fire Overwatch.
TARGET: One WORLD EATERS unit from your army.
EFFECT: Until the end of the phase, each time an enemy unit is selected to fire Overwatch, it must take a Leadership test, subtracting 1 from the result: if failed, that enemy unit cannot fire Overwatch at your unit this phase.