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Lion’s Blade Task Force

<p class="ShowFluff legend">There is no more significant duty to the Dark Angels’ Inner Circle than

Detachment Rules (1)

In The Lion’s Claws

Those unfortunate enough to be caught between the devastating speed of the Ravenwing and the adamant
  • Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of one or more Ravenwing units from your army Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.
  • Each time a Deathwing unit from your army declares a charge, if one or more targets of that charge are within Engagement Range of one or more RAVENWING units from your army, add 2 to the Charge roll.

RESTRICTIONS
Your army can include DARK ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements (4)
15 pts

Calibanite Armaments

The eldest relic weapons of the Dark Angels trace their lineage to ancient Caliban and are wielded o
ADEPTUS ASTARTES model only. Add 1 to the Damage characteristic of the bearer’s melee weapons.
20 pts

Fulgus Magna

This ancient teleport homer projects a powerful narrow‑band signal, enabling the teleportarium chamb
Deathwing model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
15 pts

Lord of the Hunt

This veteran of the Ravenwing has spent mortal lifetimes in the saddle, leading mechanised cavalry t
Ravenwing model only. The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back and you can re-roll Desperate Escape tests taken for models in the bearer’s unit.
25 pts

Stalwart Champion

Possessed of obdurate will, this warrior champion instils an indomitable resolve and absolute refusa
Captain, Chaplain or Lieutenant model only. While the bearer’s unit is not Battle-shocked, add 1 to the Objective Control characteristic of models in the bearer’s unit.
Stratagems (6)
1 CP

ARMOUR OF CONTEMPT

Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
1 CP

ILLUMINATING FIRE

Your turn - Shooting phase
WHEN: Your Shooting phase, just after a RAVENWING unit from your army has selected its targets.

TARGET: That Ravenwing unit.

EFFECT: Select one enemy unit within 12" of your unit that was selected as the target of one or more of the attacking unit’s attacks. Until the end of the phase, each time a friendly Deathwing unit makes an attack that targets that enemy unit, add 1 to the Wound roll.
2 CP

INESCAPABLE WRATH

Opponent’s turn - Charge phase
WHEN: End of your opponent’s Charge phase.

TARGET: One Deathwing Infantry or Deathwing Walker unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.

EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.

RESTRICTIONS: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
1 CP

KNIGHTS OF IRON

Your turn - Movement or Charge phase
WHEN: Your Movement phase or your Charge phase.

TARGET: One Ravenwing unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
1 CP

OVERPOWERING EXACTION

Either player’s turn - Command or Fight phase
WHEN: Command phase or the start of the Fight phase.

TARGET: One ADEPTUS ASTARTES unit from your army.

EFFECT: Select one enemy unit within Engagement Range of your unit. That enemy unit must take a Battle-shock test. When doing so, if your unit has the Deathwing or Ravenwing keyword, subtract 1 from the result.

RESTRICTIONS: You can only use this Stratagem once per battle round.
1 CP

STRENGTH IN UNITY

Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: If that enemy unit is within Engagement Range of one or more Ravenwing units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll. If that enemy unit is within Engagement Range of one or more Deathwing units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, if the Strength characteristic of that attack is greater than the Toughness characteristic of the target, subtract 1 from the Wound roll.

RESTRICTIONS: A unit cannot be targeted by this and the Armour of Contempt Stratagem in the same phase.