<p class="ShowFluff legend">None of the synapse-beasts comprising the hive fleets are more prevalent
Enhancements (4)
30 pts Elevated Might
This bioform and its accompanying organisms possess muscular adaptations that give them incredible s
TYRANIDS model only. The bearer’s unit is eligible to declare a charge in a turn in which it Advanced.
20 pts Ocular Adaptation
This node-beast’s bio-adaptations allow it to perceive the minutest electrical impulse or heat signa
Winged Tyranid Prime or Tyranid Prime with Lash Whip model only. Each time a model in the bearer’s unit makes an attack, add 1 to the Hit roll.
20 pts Sensory Assimilation
The Hive Mind feeds accumulated sensory data to this leader‑beast, providing it with forewarning of
Winged Tyranid Prime or Tyranid Prime with Lash Whip model only. Each time an attack targets the bearer’s unit, subtract 1 from the Hit roll.
10 pts Synaptic Tyrant
This Neurotyrant has been integrated into the synaptic web, maximising its control over the lesser b
Neurotyrant model only. During the Declare Battle Formations step, the bearer can be attached to a Tyranid Warriors unit.
Stratagems (6)
1 CP
PARASITIC PAYLOAD
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One Tyranid Warriors with Ranged Bio-weapons unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. After your unit has resolved its shooting attacks this phase, select one enemy unit hit by one or more of those attacks. Until the end of the turn, models in that unit cannot have the Benefit of Cover.
1 CP
RESTORATIVE IMPULSE
Your turn - Command phase
WHEN: Your Command phase.
TARGET: One Tyranid Warriors unit from your army that is below its Starting Strength.
EFFECT: Return 1 destroyed model (excluding CHARACTER models) to your unit.
1 CP
SPONTANEOUS HYPERCORROSION
Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.
TARGET: One TYRANIDS unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, add 2 to the Strength characteristic of ranged weapons equipped by models in your unit and add 1 to the Strength characteristic of melee weapons equipped by Tyranid Warriors and Winged Tyranid Prime models in your unit.
1 CP
SYNAPTIC AMPLIFICATION
Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.
TARGET: One TYRANIDS unit from your army that has not been selected to shoot or fight this phase.
EFFECT: If that unit is a Tyranid Warriors unit, select up to one Endless Multitude unit from your army, that is not Battle-shocked, within 6" of it. Until the end of the phase, each time a model in those units makes an attack, re-roll a Wound roll of 1, and, if it is a TYRANID WARRIORS unit, re-roll a Hit roll of 1 as well.
1 CP
SYNAPTIC MICRONODES
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One Tyranid Warriors unit from your army.
EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
1 CP
SYNAPTIC SHIELD
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Tyranid Warriors unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: If that unit is a TYRANID WARRIORS unit, select up to one Endless Multitude unit from your army, that is not Battle-shocked, within 6" of it. Until the end of the phase, each time a ranged attack targets one of those units, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.