<p class="ShowFluff legend">Within the deepest engine vaults of the Imperial Palace, the ancient and
Stratagems (12)
1 CP
EMPEROR’S VENGEANCE
Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the Walker keyword. On a 4+, do not remove it from play; The destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is assumed to have 1 wound remaining), and is then removed from play.
1 CP
EMPEROR’S VENGEANCE
Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the Walker keyword. On a 4+, do not remove it from play; The destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is assumed to have 1 wound remaining), and is then removed from play.
1 CP
FLAWLESS CONSTRUCTION
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One Adeptus Custodes Vehicle unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.
1 CP
FLAWLESS CONSTRUCTION
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One Adeptus Custodes Vehicle unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.
1 CP
PUNISHMENT INESCAPABLE
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One ADEPTUS CUSTODES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and/or any or all modifiers to the Hit roll.
1 CP
PUNISHMENT INESCAPABLE
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One ADEPTUS CUSTODES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and/or any or all modifiers to the Hit roll.
1 CP
RELENTLESS PERSECUTION
Your turn - Movement phase
WHEN: Your Movement phase, just after an ADEPTUS CUSTODES VEHICLE unit from your army Advances.
TARGET: That Adeptus Custodes Vehicle unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If your unit has the Walker keyword, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced instead.
1 CP
RELENTLESS PERSECUTION
Your turn - Movement phase
WHEN: Your Movement phase, just after an ADEPTUS CUSTODES VEHICLE unit from your army Advances.
TARGET: That Adeptus Custodes Vehicle unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If your unit has the Walker keyword, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced instead.
1 CP
UNSTOPPABLE
Your turn - Movement or Charge phase
WHEN: Your Movement phase or your Charge phase.
TARGET: One Adeptus Custodes Vehicle or Adeptus Custodes Mounted unit from your army.
EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
1 CP
UNSTOPPABLE
Your turn - Movement or Charge phase
WHEN: Your Movement phase or your Charge phase.
TARGET: One Adeptus Custodes Vehicle or Adeptus Custodes Mounted unit from your army.
EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
1 CP
WRATHFUL ADVANCE
Either player’s turn - Fight phase
WHEN: Fight phase, just before an ADEPTUS CUSTODES unit from your army Piles In.
TARGET: That ADEPTUS CUSTODES unit.
EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in move, it can move up to D3+3" instead of up to 3".
1 CP
WRATHFUL ADVANCE
Either player’s turn - Fight phase
WHEN: Fight phase, just before an ADEPTUS CUSTODES unit from your army Piles In.
TARGET: That ADEPTUS CUSTODES unit.
EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in move, it can move up to D3+3" instead of up to 3".