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Bridgehead Strike

<p class="ShowFluff legend">When the Astra Militarum launch rapid offensives, their attack routes ar

Detachment Rules (2)

Fire Zone Purge

Key to this force’s mission is the swift purgation of local enemy forces through sudden deployment a
Each time a Militarum Tempestus model from your army makes a ranged attack in a turn in which it was set up on the battlefield from Reserves or it disembarked from a Transport, add 1 to the Hit roll.

Only the Best

The soldiers who make up such targeted strike forces are hand-picked for their excellence and – wher
Each time an Astra Militarum Infantry model from your army makes a ranged attack, re‐roll a Hit roll of 1.
Enhancements (4)
15 pts

Advance Augury

This tactically astute officer insists on orbital sensor sweeps and psy-scrying ahead of the operati
Infantry Officer model only. After both players have deployed their armies, select up to three Regiment units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
35 pts

Bombast-class Vox-array

This device is a precious example of an omni-frequency master vox-array manufactured on the long-los
Militarum Tempestus Officer model only. Each time the bearer issues an Order, if the bearer’s unit contains one or more models equipped with a master vox, it can issue that Order to up to three different Regiment units, instead of only one.
30 pts

Priority-drop Beacon

Locked to the designator runes of this officer’s dropship and heavily warded against interference, t
Militarum Tempestus Officer model only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
15 pts

Shroud Projector

Believed to be the roost of protective machine spirits, this small tech-ossuary is worn on a chain a
Militarum Tempestus Officer model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
Stratagems (6)
1 CP

AERIAL EXTRACTION

Opponent’s turn - Fight phase
WHEN: End of your opponent’s Fight phase.

TARGET: One ASTRA MILITARUM unit from your army that is not within Engagement Range of one or more enemy units, if all of its models have the Deep Strike ability, or one Valkyrie unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
1 CP

BELLICOSA DROP

Your turn - Movement phase
WHEN: The Reinforcements step of your Movement phase.

TARGET: One Astra Militarum Infantry unit from your army that is in Reserves and has the Deep Strike ability.

EFFECT: Until the end of the phase, when your unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.
1 CP

FIRE AND RELOCATE

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One ASTRA MILITARUM unit (excluding Titanic units) from your army.

EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Advanced.
2 CP

FIRING HOT

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One Militarum Tempestus or Kasrkin unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, when targeting an enemy unit within 12", improve the Strength and Armour Penetration characteristics of hot-shot lascarbines, hot-shot lasguns, hot-shot laspistols, hot-shot marksman rifles, hot-shot volley guns and sentry hot-shot volley guns equipped by models in your unit by 1.
1 CP

ON MY POSITION

Opponent’s turn - Fight phase
WHEN: End of your opponent’s Fight phase.

TARGET: One Regiment Infantry unit from your army that is within Engagement Range of one or more enemy units.

EFFECT: Roll one D6 for each enemy unit within Engagement Range of your unit: on a 2+, that enemy unit suffers D6 mortal wounds. Then, your unit suffers 3D3 mortal wounds.
1 CP

SERVO‑DESIGNATORS

Your turn - Shooting phase
WHEN: Your Shooting phase, just after an ASTRA MILITARUM INFANTRY unit from your army has shot.

TARGET: That Astra Militarum Infantry unit.

EFFECT: Select one enemy unit hit by one or more of those attacks that is visible to your unit. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.