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Final Day

<p class="ShowFluff legend">Every Genestealer Cultist wishes to witness the Star Children’s arrival

Detachment Rules (1)

Psionic Parasitism

With each tug on the synaptic leash, the Hive Mind drains more of its hapless worshippers.
At the end of your Movement phase, for each Tyranids Synapse unit from your army, you can select one friendly Genestealer Cults unit (excluding Purestrain Genestealer and Patriarch units) and one friendly Tyranids unit each within 9" of and visible to that SYNAPSE unit. If you do, that GENESTEALER CULTS unit from your army suffers D3+1 mortal wounds and one model in the selected TYRANIDS unit regains up to that many lost wounds and until the start of your next Movement phase, each time a model in the selected TYRANIDS unit makes an attack, add 1 to the Hit roll.

TYRANIDS units from your army have the following ability:

Catalyst (Aura): While an enemy unit is within 6" of this unit, each time a friendly GENESTEALER CULTS unit makes an attack that targets that enemy unit, add 1 to the Hit roll.

The Star Children’s Blessings
You can include Tyranids Vanguard Invader units (excluding AIRCRAFT, BROODLORD and GENESTEALERS units) in your army. The combined points cost of such units depends on your battle size:
  • Incursion: Up to 500 pts
  • Strike Force: Up to 1000 pts
  • Onslaught: Up to 1500 pts

No TYRANIDS models from your army can be your WARLORD.
Enhancements (4)
10 pts

Enraptured Damnation

Though hollowing them out like acid, the insidious power of the Hive Mind blazes from this delirious
Genestealer Cults model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
20 pts

Inhuman Integration

This cult leader’s powerful psyche has withstood Hive Mind integration better than most, at least fo
Genestealer Cults model only. Weapons equipped by models in the bearer’s unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within 6" of one or more friendly Tyranids units.
15 pts

Synaptic Auger

Invisible psionic tendrils drift around this bioform’s cranium, stabbing out to force alien demands
Tyranids model only. Each time the bearer would regain one or more lost wounds from the Psionic Parasitism Detachment rule, it regains up to twice that number of lost wounds instead.
25 pts

Vanguard Tyrant

Adapted by the Hive Mind to lead the first invasion swarms, this leader organism’s bioweapons emphas
Winged Hive Tyrant model only. Improve the Strength and Armour Penetration characteristics of melee weapons equipped by the bearer by 1.
Stratagems (6)
1 CP

AVENGE THE STAR CHILDREN

Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

TARGET: One Tyranids Character unit from your army that was destroyed by that enemy unit this phase. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Until the end of the battle, each time a Genestealer Cults model from your army makes an attack that targets that enemy unit, add 1 to the Hit roll and add 1 to the Wound roll.
1 CP

DARTING ATTACKS

Your turn - Shooting or Charge phase
WHEN: Your Shooting phase or your Charge phase.

TARGET: One Tyranids unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
1 CP

DIVINE IMPERATIVE

Your turn - Charge phase
WHEN: Your Charge phase.

TARGET: One Genestealer Cults unit from your army that has not declared a charge this phase.

EFFECT: Select one enemy unit within Engagement Range of one or more Tyranids units from your army. Until the end of the phase, each time your GENESTEALER CULTS unit declares a charge, if that enemy unit is one of the targets of that charge, add 1 to Charge rolls made for your unit and you can re-roll the Charge roll.
1 CP

HYPERFEROCITY

Either player’s turn - Fight phase
WHEN: Fight phase.

TARGET: One Genestealer Cults unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Wound roll of 1. If one or more friendly Tyranids units are within 6" of that enemy unit, you can re-roll the Wound roll instead.
1 CP

PSI SURGE

Either player’s turn - Any phase
WHEN: Start of any phase.

TARGET: One Tyranids unit from your army.

EFFECT: Until the start of your next Command phase, increase the range of your unit’s Catalyst ability by 3".

RESTRICTIONS: Each time you use this Stratagem, until the end of your next Command phase, you cannot use this Stratagem again.
1 CP

RESISTANCE TUNNELS

Opponent’s turn - Charge phase
WHEN: End of your opponent’s Fight phase.

TARGET: One Genestealer Cults or Tyranids unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.