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Champions of Fenris

<p class="ShowFluff legend">The Champions of Fenris give vent to blood-chilling howls as they storm

Detachment Rules (1)

The Great Wolf Watches

The battle-brothers of this Great Company know what their lord expects of them and would rather die
At the end of your opponent’s Charge phase, each Adeptus Astartes Infantry and Adeptus Astartes Walker unit from your army that is within 3" of one or more enemy units and would be eligible to declare a charge against one or more of those units can declare a charge against one or more of those units, and you resolve that charge as if it were your Charge phase. If that charge is successful, your unit does not receive any Charge bonus this turn.

While Adeptus Astartes Terminator units from your army are not Battle-shocked, add 1 to the Objective Control characteristic of models in those units.

RESTRICTIONS
Your army can include Space Wolves units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements (4)
15 pts

Fangrune Pendant

The fangs strung upon this adamantine thread belonged to the eldest and most cunning Fenrisian wolve
Adeptus Astartes Terminator model only. The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
15 pts

Foes’ Fate

The skjalds tell in hushed voices how this warrior was born beneath a blood-omen moon, how his fate
Adeptus Astartes Terminator model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit Falls Back, all models in that enemy unit must take Desperate Escape tests. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.
20 pts

Longstrider

This champion is renowned amongst their battle-brothers for their relentless pace when on the hunt,
ADEPTUS ASTARTES model only. You can re-roll Charge rolls made for the bearer’s unit.
30 pts

Wolves’ Wisdom

This champion has honed his killer instincts over endless years of bloody battle through wildly vary
Adeptus Astartes Infantry model only. The bearer’s unit can declare a charge against one or more units within 6" instead of within 3" when using The Great Wolf Watches Detachment rule.
Stratagems (6)
1 CP

ARMOUR OF CONTEMPT

Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
1 CP

CHILLING HOWL

Opponent’s turn - Command phase
WHEN: Your opponent’s Command phase.

TARGET: One Adeptus Astartes Terminator unit from your army.

EFFECT: Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from that test if that unit is Below Half-strength.
1 CP

ONRUSHING STORM

Opponent’s turn - Fight phase
WHEN: End of your opponent’s Fight phase.

TARGET: One Adeptus Astartes Terminator unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
1 CP

PREYTAKER’S EYE

Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Select either the [LETHAL HITS] or [SUSTAINED HITS 1] abilities. Until the end of the phase, weapons equipped by models in your unit have that ability.
1 CP

RUNES OF CLAIMING

Your turn - Command phase
WHEN: End of your Command phase.

TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Walker unit from your army.

EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
1 CP

STALKING WOLVES

Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Adeptus Astartes Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have the Stealth ability.