Enhancements (4)
15 pts Calm Under Fire
In clipped tones, this officer issues clear and precise orders to the vehicles under their command -
Vehicle Officer model only. Once per turn, after the bearer issues an Order to a Squadron unit from your army, it can issue the same Order to another SQUADRON unit from your army.
15 pts Indomitable Steed
This officer goes to war in a favoured vehicle that - whether by fortune or apparent divine interven
Vehicle Officer model only. The bearer has the Feel No Pain 6+ ability.
20 pts Regimental Banner
A regimental banner flies from this command vehicle, its colours displaying the might of the Astra M
Vehicle Officer model only. Add 3 to the bearer’s Objective Control characteristic.
20 pts Veteran Crew
Drilled endlessly by the officer in command, the crew of this tank are crack shots who know how to m
Vehicle Officer model only. Each time a model in the bearer’s unit makes a ranged attack, re-roll a Hit roll of 1.
Stratagems (6)
2 CP
ABLATIVE PLATING
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Astra Militarum Vehicle unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack is allocated to your unit, subtract 1 from the Damage characteristic of that attack.
1 CP
BLAZING ADVANCE
Your turn - Movement phase
WHEN: Your Movement phase, just after a Squadron unit from your army Advances.
TARGET: That SQUADRON unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced.
1 CP
CRASH THROUGH
Your turn - Movement or Charge phase
WHEN: Your Movement phase or your Charge phase.
TARGET: One Astra Militarum Vehicle unit from your army that has not been selected to move or charge this phase.
EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features as if they were not there.
1 CP
FINAL HOUR
Your turn - Command phase
WHEN: Your Command phase.
TARGET: One Squadron unit from your army that is Below Half-strength (excluding Officer units).
EFFECT: Until the end of the battle round, ranged weapons equipped by models in your unit (excluding [ONE SHOT] weapons) have the [HAZARDOUS] ability, and each time a model in your unit makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and to the Hit roll.
1 CP
FURIOUS CANNONADE
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One Squadron unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within 12", improve the Armour Penetration characteristic of that attack by 1.
1 CP
TACTICAL WITHDRAWAL
Your turn - Movement phase
WHEN: Your Movement phase, just after a Squadron unit from your army Falls Back.
TARGET: That SQUADRON unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back.