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Hammer of the Emperor

Detachment Rules (1)

Iron Tread

The armoured spearhead of an Astra Militarum army group grinds relentlessly forward, ploughing throu
Each time a Squadron unit from your army Advances, do not make an Advance roll for it; until the end of the phase, add 6" to the Move characteristic of models in that unit, and when making that Advance move, that unit can move within Engagement Range of enemy models but cannot end that move within Engagement Range of enemy models.
Enhancements (4)
15 pts

Calm Under Fire

In clipped tones, this officer issues clear and precise orders to the vehicles under their command -
Vehicle Officer model only. Once per turn, after the bearer issues an Order to a Squadron unit from your army, it can issue the same Order to another SQUADRON unit from your army.
15 pts

Indomitable Steed

This officer goes to war in a favoured vehicle that - whether by fortune or apparent divine interven
Vehicle Officer model only. The bearer has the Feel No Pain 6+ ability.
20 pts

Regimental Banner

A regimental banner flies from this command vehicle, its colours displaying the might of the Astra M
Vehicle Officer model only. Add 3 to the bearer’s Objective Control characteristic.
20 pts

Veteran Crew

Drilled endlessly by the officer in command, the crew of this tank are crack shots who know how to m
Vehicle Officer model only. Each time a model in the bearer’s unit makes a ranged attack, re-roll a Hit roll of 1.
Stratagems (6)
2 CP

ABLATIVE PLATING

Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Astra Militarum Vehicle unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack is allocated to your unit, subtract 1 from the Damage characteristic of that attack.
1 CP

BLAZING ADVANCE

Your turn - Movement phase
WHEN: Your Movement phase, just after a Squadron unit from your army Advances.

TARGET: That SQUADRON unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced.
1 CP

CRASH THROUGH

Your turn - Movement or Charge phase
WHEN: Your Movement phase or your Charge phase.

TARGET: One Astra Militarum Vehicle unit from your army that has not been selected to move or charge this phase.

EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features as if they were not there.
1 CP

FINAL HOUR

Your turn - Command phase
WHEN: Your Command phase.

TARGET: One Squadron unit from your army that is Below Half-strength (excluding Officer units).

EFFECT: Until the end of the battle round, ranged weapons equipped by models in your unit (excluding [ONE SHOT] weapons) have the [HAZARDOUS] ability, and each time a model in your unit makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and to the Hit roll.
1 CP

FURIOUS CANNONADE

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One Squadron unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within 12", improve the Armour Penetration characteristic of that attack by 1.
1 CP

TACTICAL WITHDRAWAL

Your turn - Movement phase
WHEN: Your Movement phase, just after a Squadron unit from your army Falls Back.

TARGET: That SQUADRON unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back.