<p class="ShowFluff legend">Eldritch psychic storms tear at the enemy as the Seer Council leads thei
Enhancements (4)
30 pts Lucid Eye
This helm houses a psychocrystalline weave that aids the wearer in sifting clarity and truth from th
Asuryani Psyker model only. In your Command phase, you can add 1 to or subtract 1 from the value of one Fate dice in your Fate dice pool.
25 pts Runes of Warding
These precisely crafted runic wards hold harmful empyric energies and predatory entities at hay, pro
Asuryani Psyker model only. Models in the bearer’s unit have the Feel No Pain 4+ ability against mortal wounds, Psychic Attacks and Critical Wounds caused by attacks with the [devastating wounds] ability.
15 pts Stone of Eldritch Fury
This ancient gem was recovered from the crone world of Lleghaine and is said to resonate with the ra
Asuryani Psyker model only. Add 12" to the Range characteristic of ranged Psychic weapons equipped by the bearer.
20 pts Torc of Morai-Heg
Waves of malevolent energies roll from this article of warrior jewellery. Though they leave Aeldari
Asuryani Psyker model only. Once per turn, when your opponent targets a unit from their army within 12" of the bearer with a Stratagem, the bearer can use this Enhancement. If it does, increase the CP cost of that usage of that Stratagem by 1CP.
Stratagems (6)
1 CP
FATE INESCAPABLE
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that has not been selected to shoot this phase and is within 9" of one or more friendly Asuryani Psyker models.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and each time a model in your unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.
1 CP
FOREWARNED
Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks and is within 9" of one or more friendly Asuryani Psyker models.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
1 CP
ISHA’S FURY
Opponent’s turn - Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
TARGET: One Asuryani Psyker model from your army within 9" of that enemy unit.
EFFECT: Roll six D6: for each 3+, that enemy unit suffers 1 mortal wound.
1 CP
PRESENTIMENT OF DREAD
Either player’s turn - Command phase
WHEN: Command phase.
TARGET: One Asuryani Psyker model from your army.
EFFECT: Select one enemy unit within 18" of and visible to your model. That enemy unit must take a Battle-shock test, subtracting 1 from that test.
1 CP
PSYCHIC SHIELD
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks and is within 9" of one or more friendly Asuryani Psyker models.
EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
1 CP
UNSHROUDED TRUTH
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that has not been selected to move this phase, was not set up on the battlefield this phase, and is within 9" of one or more friendly Asuryani Psyker models.
EFFECT: Remove your unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
RESTRICTIONS: Until the end of the phase, your unit is not eligible to be selected to move.