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Experimental Prototype Cadre

<p class="ShowFluff legend">A handful of elite cadres are equipped with prototype technology from th

Detachment Rules (1)

Superior Craftsmanship

The applied science divisions of the Earth caste labour endlessly to provide front-line units with e
Add 6" to the Range characteristic of ranged weapons equipped by T’AU EMPIRE models from your army
Enhancements (4)
25 pts

Fusion Blades

Fusion blades resemble modified versions of the T’au fusion blaster. However, when fired, each weapo
T’AU EMPIRE model only. Select one fusion blaster equipped by the bearer. Improve the Attacks characteristic of that weapon by 1, improve the Strength characteristic of that weapon by 3, and that weapon has the [MELTA 4] ability.
10 pts

Plasma Accelerator Rifle

The plasma accelerator rifle blends pulse-induction technology with a high-yield plasma generator, r
T’AU EMPIRE model only. Select one plasma rifle equipped by the bearer. Improve the Strength characteristic of that weapon by 2, and improve the Attacks, Armour Penetration and Damage characteristics of that weapon by 1.
15 pts

Supernova Launcher

Adapted from standard-issue fragmentation projectors, this weapon enables the bearer to fire explosi
T’AU EMPIRE model only. Select one airbursting fragmentation projector equipped by the bearer. Improve the Strength characteristic of that weapon by 3, and improve the Armour Penetration and Damage characteristics of that weapon by 1.
20 pts

Thermoneutronic Projector

The thermoneutronic projector uses volatile gases siphoned from the coronae of neutron stars to expe
T’AU EMPIRE model only. Select one T’au flamer equipped by the bearer. Improve the Strength characteristic of that weapon by 2, and improve the Armour Penetration and Damage characteristics of that weapon by 1.
Stratagems (6)
1 CP

AUTOMATED REPAIR DRONES

Either player’s turn - Command phase
WHEN: Command phase.

TARGET: One T’au Empire Battlesuit unit from your army.

EFFECT: Select one BATTLESUIT model in your unit: that model regains up to D3+1 lost wounds.
1 CP

EXPERIMENTAL AMMUNITION

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One T’AU EMPIRE unit from your army that has not been selected to shoot this phase.

EFFECT: Select one of the following to apply to your unit until the end of the phase:
  • Improve the Strength characteristic of ranged weapons equipped by models in your unit by 1.
  • Improve the Strength and Armour Penetration characteristics of ranged weapons equipped by models in your unit by 1, and those weapons have the [HAZARDOUS] ability.

RESTRICTIONS: You cannot target the same unit with the Experimental Ammunition and Threat Assessment Analyser Stratagems in the same phase.
1 CP

EXPERIMENTAL WEAPONRY

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One T’AU EMPIRE unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time you roll one or more dice to determine the number of attacks made with a weapon equipped by a model in your unit, you can re-roll the result.
1 CP

NEUROWEB SYSTEM JAMMER

Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One T’au Empire Crisis unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
1 CP

REACTIVE IMPACT DAMPENERS

Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One T’au Empire Battlesuit unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.
1 CP

THREAT ASSESSMENT ANALYSER

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One T’AU EMPIRE unit from your army that has not been selected to shoot this phase.

EFFECT: Select the [SUSTAINED HITS 1] or [LETHAL HITS] ability. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability. You can instead select the [SUSTAINED HITS 1], [LETHAL HITS] and [HAZARDOUS] abilities to apply to those weapons until the end of the phase.

RESTRICTIONS: You cannot target the same unit with the Experimental Ammunition and Threat Assessment Analyser Stratagems in the same phase.