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Lions of the Emperor

<p class="ShowFluff legend">Many of the galaxy’s warrior cultures accept the time-honoured truth tha

Detachment Rules (1)

Against All Odds

The Adeptus Custodes are outnumbered on every battlefield upon which they fight, yet no matter the f
Each time a model in an Adeptus Custodes unit from your army (excluding Vehicles) makes an attack, if there are no other friendly units within 6" of that unit, add 1 to the Hit roll and add 1 to the Wound roll.
Enhancements (4)
10 pts

Admonimortis

A relic of the Dread Host, this towering blade was wrought to make a bloody example of those who dar
Shield-Captain model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 3, and improve the Armour Penetration and Damage characteristics of those weapons by 1.
15 pts

Fierce Conqueror

This Captain-Commander has trained extensively to face multiple foes at once, knowing that the Custo
Shield-Captain model only. At the start of the Fight phase, until the end of the phase, add 2 to the Attacks characteristic of melee weapons equipped by the bearer for every 5 enemy models within 6" of the bearer (rounding down).
25 pts

Praesidius

Fashioned by the Terran armourer Annah Tsvochakin in the latter years of the 32nd millennium, the st
Adeptus Custodes model only. The bearer has the Lone Operative and Stealth abilities.
25 pts

Superior Creation

The cellular alchemy by which this heroic warrior was forged has rendered them breathtakingly resili
Adeptus Custodes Infantry model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.
Stratagems (12)
1 CP

DEFIANT TO THE LAST

Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if that model has the CHARACTER keyword. On a 4+, do not remove it from play; the destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is treated as having 1 wound remaining), and is then removed from play.
1 CP

DEFIANT TO THE LAST

Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if that model has the CHARACTER keyword. On a 4+, do not remove it from play; the destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is treated as having 1 wound remaining), and is then removed from play.
1 CP

GILDED CHAMPION

Either player’s turn - Any phase
WHEN: Any phase, just after an Adeptus Custodes Character model from your army has used an ability on its datasheet that states it can only be used ‘once per battle’.

TARGET: That ADEPTUS CUSTODES CHARACTER model.

EFFECT: Your model can use that ‘once per battle’ ability one additional time during the battle (but not in the same phase).

RESTRICTIONS: You cannot use this Stratagem on the same ADEPTUS CUSTODES CHARACTER model more than once per battle.
1 CP

GILDED CHAMPION

Either player’s turn - Any phase
WHEN: Any phase, just after an Adeptus Custodes Character model from your army has used an ability on its datasheet that states it can only be used ‘once per battle’.

TARGET: That ADEPTUS CUSTODES CHARACTER model.

EFFECT: Your model can use that ‘once per battle’ ability one additional time during the battle (but not in the same phase).

RESTRICTIONS: You cannot use this Stratagem on the same ADEPTUS CUSTODES CHARACTER model more than once per battle.
1 CP

MANOEUVRE AND FIRE

Your turn - Movement phase
WHEN: Your Movement phase, just after an ADEPTUS CUSTODES unit from your army Falls Back.

TARGET: That ADEPTUS CUSTODES unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
1 CP

MANOEUVRE AND FIRE

Your turn - Movement phase
WHEN: Your Movement phase, just after an ADEPTUS CUSTODES unit from your army Falls Back.

TARGET: That ADEPTUS CUSTODES unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
1 CP

PEERLESS WARRIOR

Either player’s turn - Fight phase
WHEN: Fight phase.

TARGET: One ADEPTUS CUSTODES unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.
1 CP

PEERLESS WARRIOR

Either player’s turn - Fight phase
WHEN: Fight phase.

TARGET: One ADEPTUS CUSTODES unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.
1 CP

SWIFT AS THE EAGLE

Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One ADEPTUS CUSTODES unit from your army (excluding VEHICLE units) that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Your unit can make a Normal move of up to D6".
1 CP

SWIFT AS THE EAGLE

Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One ADEPTUS CUSTODES unit from your army (excluding VEHICLE units) that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Your unit can make a Normal move of up to D6".
1 CP

UNLEASH THE LIONS

Your turn - Command phase
WHEN: Your Command phase.

TARGET: One Allarus Custodians or Aquilon Custodians unit from your army that is on the battlefield.

EFFECT: That unit is split into separate units, each containing one model. These new units each have a Starting Strength of 1.
1 CP

UNLEASH THE LIONS

Your turn - Command phase
WHEN: Your Command phase.

TARGET: One Allarus Custodians or Aquilon Custodians unit from your army that is on the battlefield.

EFFECT: That unit is split into separate units, each containing one model. These new units each have a Starting Strength of 1.