<p class="ShowFluff legend">The Emperor’s Children are a myriad of warbands driven by an obsessive d
Enhancements (4)
20 pts Intoxicating Musk
A sickly-sweet aroma emanates from this warrior, at once delightful and abhorrent. A perfumed assaul
Emperor’s Children model only. Each time a melee attack targets the bearer’s unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.
10 pts Loathsome Dexterity
Blessed by Slaanesh to further accentuate their perverse elegance, this leader possesses feline fine
Emperor’s Children model only. Each time a model in the bearer’s unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
20 pts Steeped in Suffering
The warlords of the Emperor’s Children thrive on the pain they cause. The more grievous the injuries
Emperor’s Children model only. Each time a model in the bearer’s unit makes an attack that targets an enemy unit below its Starting Strength, add 1 to the Hit roll. If that target is also Below Half-strength, add 1 to the Wound roll as well.
15 pts Tactical Perfection
Since their foundation, the Emperor's Children have sought to master every art of warfare, be it in
Emperor’s Children model only. After both players have deployed their armies, select up to two EMPEROR’S CHILDREN units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
Stratagems (6)
1 CP
CAPRICIOUS REACTIONS
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
2 CP
COMBAT STIMMS
Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One Emperor’s Children iNFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
1 CP
CRUEL RAIDERS
Opponent’s turn - Fight phase
WHEN: End of your opponent’s Fight phase.
TARGET: One Emperor’s Children unit from your army that is wholly within 9" of one or more battlefield edges and not within 3" horizontally of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
1 CP
DARK VIGOUR
Opponent’s turn - Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
TARGET: One Emperor’s Children unit from your army (excluding Beasts and Vehicles) that is within 9" of the enemy unit that just ended that move.
EFFECT: Your unit can make a Normal move of up to 6".
1 CP
HONOUR THE PRINCE
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One Emperor’s Children Infantry unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
1 CP
VIOLENT EXCESS
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One Emperor’s Children unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.