<p class="ShowFluff legend">The Emperor’s Children are consumed by their own pride and driven by ins
Enhancements (4)
25 pts Blinding Speed
By injecting powerful combat stimms distilled from the perfumed ichor of Daemonettes, these warriors
Emperor’s Children model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
25 pts Distortion
The sheen of this blade reflects to the bearer their own alluring countenance. In their image, they
Emperor’s Children model only. Add 1 to the Attacks and Damage characteristics of melee weapons equipped by the bearer.
15 pts Faultless Opportunist
This swordsman forever seeks opportunities to flaunt their dazzling and deadly bladework.
Emperor’s Children model only. You can target the bearer’s unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
30 pts Rise to the Challenge
This warriors arrogance is matched by a listless ennui at the galaxy's everyday stimuli. Should a wo
Emperor’s Children Infantry model only. Once per battle, at the end of the Fight phase, if the bearer is within Engagement Range of three or more enemy models, it can use this Enhancement. If it does, the bearer can fight one additional time. When doing so, you can select one ability using the Exquisite Swordsmanship Detachment rule to apply to those attacks.
Stratagems (6)
1 CP
CRUEL BLADESMAN
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One Emperor’s Children unit from your army that made a Charge move this turn and has not been selected to fight this phase.
EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.
2 CP
CUT DOWN THE WEAK
Opponent’s turn - Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit Falls Back.
TARGET: One Emperor’s Children unit from your army (you can only select a Vehicle if it is a Walker) that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.
EFFECT: Your unit can declare a charge. When doing so, you must select that enemy unit as a target of that charge, and your unit does not receive a Charge bonus this turn.
2 CP
DEATH ECSTASY
Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
1 CP
DEFT PARRY
Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
1 CP
INCESSANT VIOLENCE
Either player’s turn - Fight phase
WHEN: Fight phase, just before an Emperor’s Children unit from your army Consolidates.
TARGET: That EMPEROR’S CHILDREN unit.
EFFECT: Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move within Engagement Range of one or more enemy units.
1 CP
TERRIFYING SPECTACLE
Opponent’s turn - Command phase
WHEN: Your opponent’s Command phase.
TARGET: One Emperor’s Children unit from your army that made a Charge move in the previous turn and destroyed one or more enemy units in the previous Fight phase.
EFFECT: Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.