<p class="ShowFluff legend">Wherever the Emperor’s Children tread, wherever they indulge their every
Enhancements (4)
10 pts Dark Blessings
This warrior has earned the favour of the Dark Prince.
Emperor’s Children Infantry model only. Once per battle, just after an enemy unit has selected its targets, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer has a 3+ invulnerable save.
15 pts Empyric Suffusion
Swirling clouds of perfumed empyric energy suffuse this leader s followers, granting them daemonic v
Emperor’s Children model only. Once per battle round, you can target one friendly Slaanesh unit within 6" of the bearer with the Heroic Intervention Stratagem for 0CP.
25 pts Possessed Blade
The martial grace that this daemon weapon bestows upon its bearer comes at a price.
Emperor’s Children model only. At the start of the battle, select one melee weapon equipped by the bearer; add 1 to the Attacks characteristic of that weapon. In addition, each time the bearer is selected to fight, it can use this Enhancement. If it does, while resolving those attacks, add 1 to the Damage characteristic of that weapon and that weapon has the [devastating wounds] and [hazardous] abilities.
30 pts Warp Walker
This champion of Slaanesh is so steeped in the warp as to be able to traverse its maddening depths a
Emperor’s Children or Keeper of Secrets model only. Each time the bearer’s unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit. Each time a model in the bearer’s unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Stratagems (6)
2 CP
DARK APPARITIONS
Opponent’s turn - Fight phase
WHEN: End of your opponent’s Fight phase.
TARGET: One Daemonettes unit from your army that is not within Engagement Range of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. If it arrives back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability, it can be set up anywhere that is more than 6" horizontally away from all enemy units (instead of more than 9"), provided it is also set up wholly within 9" of one or more friendly Emperor’s Children units.
1 CP
ECSTATIC SLAUGHTER
Either player’s turn - Fight phase
WHEN: Fight phase, just after a LEGIONS OF EXCESS unit from your army destroys an enemy unit.
TARGET: That Legions OF Excess unit and one friendly Emperor’s Children unit within 6" of it that is not within Engagement Range of one or more enemy units.
EFFECT: Your EMPEROR’S CHILDREN unit can declare a charge. If it does so and it has already been selected to fight this phase, it cannot fight again this phase.
1 CP
SUSTAINED BY AGONY
Either player’s turn - Fight phase
WHEN: Fight phase, just after an Emperor’s Children unit from your army destroys an enemy unit.
TARGET: That EMPEROR’S CHILDREN unit.
EFFECT: Select one friendly Legions of Excess unit within 6" of your unit. One model in that LEGIONS OF EXCESS unit recovers up to 3 lost wounds or, if it is a Daemonettes unit, return upto D3+3 destroyed models to it instead.
1 CP
SYCOPHANTIC SURGE
Your turn - Charge phase
WHEN: Your Charge phase.
TARGET: One LEGIONS OF EXCESS unit from your army.
EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back, provided at least one of the targets of that charge is within Engagement Range of one or more Emperor’s Children units from your army.
1 CP
UNCANNY REACTIONS
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Slaanesh unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
2 CP
VIOLENT CRESCENDO
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One Slaanesh Beasts, Slaanesh Infantry or SLAANESH Mounted unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". When doing so, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.